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Infested Salvage QoL Suggestion


Madkap
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I've been farming Nidus parts and playing a lot of infested salvage. At the end of each round the little air bubbles continue to shrink even after spawns have stopped. It would be an improvement if they locked at whatever air amount they had until the timer started on the next round. As is, it wastes a lot of air, and players will put the rest of the air they have in and waste that too.

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To be honest, I'd be content if the mob spawn rate and charge drop rate matches JV. In the decode phrase in JV (which Infested Salvage is simply a standalone version of) you pretty much swim in the damn things all the time, and yet for the few hours of me painstakingly grinding through Infested Salvage for Nidus, finding those charges was the biggest challenge, especially on round 1 when everyone started with none.

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