(PSN)ceejmr333 Posted March 22, 2017 Share Posted March 22, 2017 (edited) This is my original Warframe concept named "Porifera" after the scientific name for sponge; and she is just that. My original art is fairly simple, but I believe it represents what I envisioned for her. Feel free to post ideas or suggestions in regards to Porifera! Edited April 4, 2017 by (PS4)ceejmr333 Updated passive and 4th ability plus added stats. Link to comment Share on other sites More sharing options...
Kurokoz Posted March 22, 2017 Share Posted March 22, 2017 I need this so I can color her yellow and turn my dojo into a pineapple Link to comment Share on other sites More sharing options...
Tothetix Posted March 22, 2017 Share Posted March 22, 2017 Nice design and style. i think the abilities are a ok but unique. This type of warframe would be amazing to see in my point of view Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted March 23, 2017 Share Posted March 23, 2017 she needs stats Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Author Share Posted April 4, 2017 On 3/22/2017 at 10:26 PM, BlackDiamondAce said: she needs stats Feel free to post ideas for stats or changes. I'm open to suggestions Link to comment Share on other sites More sharing options...
(PSN)Gamer3427 Posted April 4, 2017 Share Posted April 4, 2017 I like it just because of the oddity of the concept of a sponge based frame. As for stats, I'd say the following for a base line, and as always scaling as you rank the frame up. 400 Health, 0 Shields, 150 Energy, 100 Armor. I'd go with these stats because based on the abilities, she seems to have a focus on self damage mitigation and self healing, so having her being a health based frame in the same vein as Inaros or Nidus makes sense, though with less base armor and more energy, since her fourth is a flat, (presumably fast paced), healing skill. I'd also change her passive from what it is to something that better differentiates her from Inaros. Perhaps to something like "Regains 10 energy for every enemy killed within 10 meters", which keeps the "absorbent" concept but translates it to something slightly different. I'd also say for survivability purposes, her fourth should give her a temporary boost to armor or a flat high percentage damage reduction when you're using it, since you'd be completely immobile..... Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Author Share Posted April 4, 2017 5 minutes ago, (PS4)Gamer3427 said: I like it just because of the oddity of the concept of a sponge based frame. As for stats, I'd say the following for a base line, and as always scaling as you rank the frame up. 400 Health, 0 Shields, 150 Energy, 100 Armor. I'd go with these stats because based on the abilities, she seems to have a focus on self damage mitigation and self healing, so having her being a health based frame in the same vein as Inaros or Nidus makes sense, though with less base armor and more energy, since her fourth is a flat, (presumably fast paced), healing skill. I'd also change her passive from what it is to something that better differentiates her from Inaros. Perhaps to something like "Regains 10 energy for every enemy killed within 10 meters", which keeps the "absorbent" concept but translates it to something slightly different. I'd also say for survivability purposes, her fourth should give her a temporary boost to armor or a flat high percentage damage reduction when you're using it, since you'd be completely immobile..... These are really great suggestions, so thanks! I would definitely agree that she should be a health based warframe for sure. Makes the most sense in truth to the concept. Your passive idea change; did you mean keep the "when bleeding out" aspect but replace the time extension with energy gain OR completely change the passive to "regain energy from nearby killed"? Link to comment Share on other sites More sharing options...
(PSN)Gamer3427 Posted April 4, 2017 Share Posted April 4, 2017 Just now, (PS4)ceejmr333 said: Your passive idea change; did you mean keep the "when bleeding out" aspect but replace the time extension with energy gain OR completely change the passive to "regain energy from nearby killed"? I meant replace the bleeding out effect, since the energy regen won't do much good if you're dead. As is, Inaros already has a better version of that bleed out effect, by actively being able to kill enemies while he's bleeding out to revive himself. Given that she's a health based frame as well, the comparison most players would have about her passive is "this is just a nerfed version of Inaros's passive" if she has a bleed out effect as well..... Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Author Share Posted April 4, 2017 1 minute ago, (PS4)Gamer3427 said: I meant replace the bleeding out effect, since the energy regen won't do much good if you're dead. As is, Inaros already has a better version of that bleed out effect, by actively being able to kill enemies while he's bleeding out to revive himself. Given that she's a health based frame as well, the comparison most players would have about her passive is "this is just a nerfed version of Inaros's passive" if she has a bleed out effect as well..... That's what I thought you meant, just wanted to double check. I really like that idea much better than her original bleed out passive. Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Author Share Posted April 4, 2017 (edited) 9 minutes ago, (PS4)Gamer3427 said: I meant replace the bleeding out effect, since the energy regen won't do much good if you're dead. As is, Inaros already has a better version of that bleed out effect, by actively being able to kill enemies while he's bleeding out to revive himself. Given that she's a health based frame as well, the comparison most players would have about her passive is "this is just a nerfed version of Inaros's passive" if she has a bleed out effect as well..... In terms of balance, do you think 10 energy for each enemy killed within 10 meters would be to high? Specifically thinking of when you're fighting infested hoards. Would it seem too OP? Edited April 4, 2017 by (PS4)ceejmr333 Link to comment Share on other sites More sharing options...
(PSN)Gamer3427 Posted April 4, 2017 Share Posted April 4, 2017 Just now, (PS4)ceejmr333 said: In terms of balance, do you think 10 energy for each enemy killed within 10 meters would be to high? Specifically thinking of when you're fighting infested hoards. Would it seem too OP? I wouldn't consider it so, because we have other frames that have better energy restoration. In addition, while 10 meters might be fair enough against infested, it's relatively short range against other enemy factions unless you're running a melee build and are constantly charging forward. Beyond that, she doesn't really seem to be a high offense oriented frame, so the increased energy wouldn't be too bad, particularly if her fourth has a high energy cost to offset the fact that it would be good self healing. If it did prove to be a bit too powerful in testing, then reduce the restoration to 5 points per enemy, but increase the range on the passive to about 15 meters. Still would be weaker enough that she wouldn't be constantly full of energy, but would have more range so that it's not TOO much weaker. I do think it'd be fine as is though.... Link to comment Share on other sites More sharing options...
(PSN)ceejmr333 Posted April 4, 2017 Author Share Posted April 4, 2017 6 minutes ago, (PS4)Gamer3427 said: I wouldn't consider it so, because we have other frames that have better energy restoration. In addition, while 10 meters might be fair enough against infested, it's relatively short range against other enemy factions unless you're running a melee build and are constantly charging forward. Beyond that, she doesn't really seem to be a high offense oriented frame, so the increased energy wouldn't be too bad, particularly if her fourth has a high energy cost to offset the fact that it would be good self healing. If it did prove to be a bit too powerful in testing, then reduce the restoration to 5 points per enemy, but increase the range on the passive to about 15 meters. Still would be weaker enough that she wouldn't be constantly full of energy, but would have more range so that it's not TOO much weaker. I do think it'd be fine as is though.... perfect! I will be updating the art with modifications. Thanks! Link to comment Share on other sites More sharing options...
BlackDiamondAce Posted April 4, 2017 Share Posted April 4, 2017 You have to put the stats you think are viable for her and see what others think. Link to comment Share on other sites More sharing options...
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