JollierThanThou Posted July 13, 2013 Share Posted July 13, 2013 I'm a little uncomfortable with the dual-effect Nightmare mods. Armor piercing damage is good. I would go so far as to say it's mandatory. Now, in Update 9, armor piercing takes up two mod slots on shotguns. The Accelerated Blast mod takes away an interesting choice and replaces it with an obvious one. The same goes for Continuity and Constitution. I want to run a fun mod like Rush or Enemy Sense, but now I feel obliged to stack an additional duration mod instead. Are there more dual-effect mods coming? In a few months, will every loadout start with multishot + damage + AP + multishot/damage + multishot/AP + damage/AP? Link to comment Share on other sites More sharing options...
DarthZ Posted July 13, 2013 Share Posted July 13, 2013 Eventually they will have mods that give every stat and take up 60 mod slots on weapons and 40 on warframes (Leaving enough for 4 max abilities). Link to comment Share on other sites More sharing options...
Madotsuki Posted July 13, 2013 Share Posted July 13, 2013 If they made the dual-effect mods incompatible with their single-effect counterparts that would solve the problem I think. Link to comment Share on other sites More sharing options...
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