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Add caches to Hijack Missions


Xekrin
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I ran a syndicate hijack mission the other day solo and I had this weird thought.  There is no reason to leave the tram, no reason to explore really much at all once the tram starts moving.

I know we must defend it at all costs and all that but the idea that we must leave the tram and seek out caches intrigued me.  It would add a few more missions to the monotony of cache farming and help diversify cache loot tables a bit maybe?

Figured I'd share and see what others thought.

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23 minutes ago, NeithanDiniem said:

Doesn't really fit with the theme of the mission to have the defenders of a very fragile and destructible escort target run off to find a goodie in some dude's locker and leave said target to pretty much roll over and die.

 

Gotta agree with this.

The Mission Objective is to get "the thing" and escort it the Hek out of there.

Not to run off and have a look around the map or leave poor boob to have to solo escort it while the other people run off for 'teh bonus loots' =p

If you really want a more interesting escort scenario for Hijack, run them when they show up on Nightmare Mode (esp say on Sedna since its a higher level planet) or part of the Sortie rotation.

I'm not saying they're Really Hard then, just that they take a step up on the "now things are getting interesting" meter. ;-)

Of course I also think that Grineer Hijack's are more entertaining than Corpus, but then I also feel that way about most missions, haha.

But actually escorting the Fomorian Power Core up to each of those blast doors feels like you're getting more accomplished than just rolling along on the back of the Cargo Rover* shooting at anything that moves.
*(not counting the occasional person that chooses to just run around leaving the others to burn their shields to power the Rover =p)

Cheers!
~R~

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