Elwell Posted May 14, 2017 Share Posted May 14, 2017 Either I've not sacrificed enough goats to RNGesus or I've just smashed enough mirrors for a decades worth of bad luck but Lua defense missions and (rarely) Uranus defense mission causes some enemies to spawn underneath the floor (Lua) or within the rocks next to the observation windows (Uranus). The latter can be dealt with, if you've an ability or a weapon that deals AoE or has a blast radius, however the former is a tad bit more difficult. I'm just spitballing an idea here but would it be better for Defense missions to have a continuous flow of enemy until a certain amount of enemies are killed and then once that goal has been reached, the count-down timer ticks down and a new round starts after it hits 0? Similar to Interception missions. Just mildly inconvenient losing 12K worth of Polymer Bundle and a Despair Blueprint. #800HoursStillNoDespair Link to comment Share on other sites More sharing options...
-Kryptyk- Posted May 14, 2017 Share Posted May 14, 2017 I've seen the same thing happen on lua, and the best part...? you can't kill them with anything. they're audible, and they show up on the map, but they can't be killed for some reason. ugh Link to comment Share on other sites More sharing options...
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