BUAHAHAHAHA Posted May 20, 2017 Share Posted May 20, 2017 (edited) Could we have something similar to how old Void sabotage rewards worked? I dont mean 3x reward cause of how much of a joke fissures difficulty is and how does relict system work, but something like 30% chance to open attitional relict per supply cache for a total of 90/100% chance with all of them. For unorganised/lazy teams it wouldnt change much cause they would either spend double the time or just finish mission without caches, for organised/more exp players it would make it more interesting and worth putting some effort to find all the caches. Edited May 20, 2017 by BUAHAHAHAHA Link to comment Share on other sites More sharing options...
(XBOX)AntiCaesar Posted June 10, 2017 Share Posted June 10, 2017 I'd rather just have 4 rewards total. (One for completing mission, 3 for chaches) How would this be implemented with the relic selection system? Well each person has 4 selections and can choose any 4 they want. Link to comment Share on other sites More sharing options...
CeaselessCarefulness Posted June 11, 2017 Share Posted June 11, 2017 Old sabotage: One key. Four people can enjoy exploring the whole tileset and extract with 2 prime things. Sabotage now: I can't even get 10 reactants to crack my relic. (If my teammates rush too fast) Link to comment Share on other sites More sharing options...
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