Fallen_Echo Posted May 20, 2017 Share Posted May 20, 2017 Prequisites: The second dream Lore concept: Tenshin: Tenmon is a long lost warrior, who have been found inside an orokin tower by the grineer. While the tenno and the grineer are enemies by general Tenmon pledges servitude to those who have awakened her. Your mission tenno is to defeat her in honorable combat so you can gain her trust and show her the true face of the grinner. Stats: Health: 300-400 Shield: 200-500 Armor: 75 Energy: 200 Sprint speed: 2 Powers: Passives: Season shift: Tenmon grants 5% elemental damage bonus to all allies within 25 meters depending on the tileset. (electric or corrosive on grineer, cold or magnetic on corpus, toxic or gas on infested tiles) Seasons: For each stack accumulated tenmon gains 10 armor and grants 0.5% damage resistance to allies within 20m. (max 100 stack) Stealth kills, finishers and headshot kills grant 2 stack. 1. Smoke clones Tenmon summons 2 smoke clones to help her. Depending on what weapon the player has equipped currently the clones use the remaining choices. (if the player uses their primary the others use the secondary and the melee) Each clone has identical stats to tenmon which ones are affected by power strenght. When tenmon is hit by a killing blow he swithces places with one of the clones and regains health equal to the sacraficed clones health and a short bonus to it depending on power strenght. Cannot be recasted while tenmon has remaining clones. Bonus is active for 20 sec and affected by power duration. Costs 25 energy 2. Mist Tenmon summons a thick mist in the location drastically decreasing enemy accuracy and detection. Inside the mist all allies gain slight health regeneration along with a small accuracy boost. For each kill, tenmon gains 1 season stack. Health regeneration is 1/sec. The accuracy modifiers are affected by power duration, the size of the mist is affected by power range. Costs 30 energy 3. Calmness Tenmon focuses the mind of the team granting them temporal bonuses based on their skills. Strenght grants multishot and increased melee damage. Range grants damage bonus when zoomed in along with increased aoe and beam ranges. Efficiency increases weapon damage and the effects of healing and energy gaining. Duration increases status chance and duration. This effect is active for 15 sec and gains +0.5 sec for each season stack Costs: 10 season stack 4. Arashi Tenmon summons a deadly storm above here, generating violent wind and thunders to dispatch the enemy. The initial storm cloud is above tenmon 25m high with 10m lenght (affected by range). The cloud in random intervals uses lightning, wind, rain and psyhological attacks on the enemies. The lightning deals magnetic or electric damage, strikes in 1-3sec intervals has a 1m aoe, infinite punchtrought and deals damage equal to 10% max health of the target. (only the aoe range is increasable) The wind slows down enemies by 10% (max 75%) and is affected by power duration The rain deals cold or corrosive damage strikes,has total 20 sec duration and 8-12 sec cooldown between each rain periods, deals 200 damage. (duration and damage is affected by power strength and duration, cooldown is fixed) The strom has 10% (max 80) chance to induce fear in enemies (affects 1-5 targets) making them dropping their weapons, pass out due to high stress or get mad and attack their own allies. (chance and target number is affected by power duration) Cost: 20 stack The storm drains 3 energy/sec while its active. Energy drain is affected by duration and efficiency. Link to comment Share on other sites More sharing options...
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