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Earth Sabotage LoR teaching opportunity


Madway7
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So in regards to the raids and lack of missions in the startchart that prepare you how to do them.

How about making the Earth Sabotage more like the first part of LoR? 

Only way easier with things like:

-less damage dealt from the battery exploding near you

-much much less or no drain/sec from holding the battery

-only a single toxin injector per mission instead of 4.

That way newer players can familiarize themselves with one aspect of the raid without having to go through the trouble of doing it. 

Though in regards to "an actual reason to go there beyond practise" for older players that want to start LoR, but lack the experience. They might get it in fissure missions and sorties.

Edited by Madway7
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50 minutes ago, (PS4)chibi_matatabi said:

yay someone had an idea that would require DE very little work to implement!

lets hope they do it, though I doubt they will

Yeah I hope they do it.

I keep trying to think of a way for them to implement something like the first phase of the second part of LoR in a regular starchart mission too, but I can't think of one that wouldn't just result in it being an annoying step just to open a door that becomes more annoying if in a team.

There aren't really any missions where it would flow well.

Maybe they could just add a playable tutorial for it in the codex or something.

Edit: About the final bossfight (part 3 of LoR), I would suggest reworking Vay Heks boss fight to have similar elements to the raid version, but maybe not completely copy pasting it.

Edited by Madway7
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