(XBOX)ZeroMKIX Posted May 22, 2017 Share Posted May 22, 2017 (edited) DE, please fix them. We would all be grateful if they were. There were too many times where I ran into an exterminate/excavation mission with absolutely no enemies to kill, and plenty of times where a single room had seven Heavy Gunners/Corpus Tech/Nulifiers at once. Even in mobile defense or regular defense this issue was running rampant. Also, the hacking system is too long. Not the actual hacking process, but the end animation still leaves you open to all kinds of enemy fire. (Say Corpus Tech/heavy Gunners.) I'm well aware that you can use ciphers, or just clear the whole room. But you can't use ciphers in certain high level missions. And the previous issue with the spawn rates come back up, where a high level enemy just spawns in the next room over and rushes in to kill you, so you end up spending a revive to hack the console a second or third time. Edited May 22, 2017 by (XB1)ZeroMKIX Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted May 22, 2017 Share Posted May 22, 2017 Not gonna lie, I kinda liked it better when the Exterminate mission had a set number of enemies to kill. Link to comment Share on other sites More sharing options...
Doomsknightmare Posted May 23, 2017 Share Posted May 23, 2017 It's a general issue of all solo excavation missions, enemy spawn rate is too low and there' no cell carrier, so u have to abort the mission. I just aborted a syndicate mission due to this issue, and it makes solo unplayble. Link to comment Share on other sites More sharing options...
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