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A couple of Limbo Stasis/Cataclysm QoL suggestions


Calvyr
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I've been thinking about this for awhile and talking with clanmates about it, and I think I have a couple of simple ideas that would make playing Limbo a lot better.

The first deals with how annoying it is to have a bunch of enemies caught in Stasis at the edge of Cataclysm. Maybe instead of stopping enemies dead in their tracks, when they encounter Stasis, they slow to a stop, perhaps over a second, maybe slightly less. This would allow enemies entering Cataclysm to make their way a little bit towards the centre before completely stopping, keeping them from the edge of the bubble.

The second idea is to remove the shrinking effect of Cataclysm. It's just really annoying. I know, that would undo the Limbomb fix that DE introduced, tying damage amount inversely to bubble size, but I'm sure there's another way to prevent Cataclysm spamming. Maybe someone else has some ideas for that?

Anyway, just thought I'd throw these ideas out there to relieve some of the annoyances of playing Limbo.

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