The_Markness Posted December 24, 2012 Share Posted December 24, 2012 When you heavy melee you hold the E button and after a second it releases the attack right? How about you hold the E button and the heavy attack doesn't release until you release the E button. This way you can run toward an enemy charge up and let it rip when you get to him, instead of having to approximate when you're close enough so the attack will release when you get to him. I sometimes miss because of this. Minor thing: The splashy sound effect when you cut an enemy in half is really stock, why does it always sound like vegetables beings stomped on and water splashed around, how about a heavy sound like 'whoomp', I mean your weapon just went through armour, flesh and bones, that's not that spongy :) Link to comment Share on other sites More sharing options...
[DE]Steve Posted December 24, 2012 Share Posted December 24, 2012 Thanks for the note - we did try it this way but (I'm sorry to say) we didn't like it as much as we imagined. We ended up changing it because it seemed a bit harder, thus a bit more skillful and satisfying once you got a feel for the timing. Link to comment Share on other sites More sharing options...
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