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Bullet decals and such


Witchydragon
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Our guns can pierce through giant metal walls, slaughter giant monsters and super mechs in a few shots, and can be modified with explosives, toxins, fire, radiation, and what have you.

Yet when a bullet goes into a wall, it looks like it was hit with an air rifle.

Bullets should generate debris, make bigger flashes, and have slightly stronger trails, and explosions should leave marks (at high settings). 

The main argument against doing this is that most of these effects would get lost in the crazy particle clusterfucks that are created by most warframe abilities, which is of course reasonable. However to that point I'd argue that those instances of grotesque light shows matter far less than the more toned moments this game has to offer.

The game isn't as dark and tight as it was in 2013, the bullet impact effects on non enemies should be updated. 

 

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