Witchydragon Posted July 17, 2017 Share Posted July 17, 2017 Our guns can pierce through giant metal walls, slaughter giant monsters and super mechs in a few shots, and can be modified with explosives, toxins, fire, radiation, and what have you. Yet when a bullet goes into a wall, it looks like it was hit with an air rifle. Bullets should generate debris, make bigger flashes, and have slightly stronger trails, and explosions should leave marks (at high settings). The main argument against doing this is that most of these effects would get lost in the crazy particle clusterfucks that are created by most warframe abilities, which is of course reasonable. However to that point I'd argue that those instances of grotesque light shows matter far less than the more toned moments this game has to offer. The game isn't as dark and tight as it was in 2013, the bullet impact effects on non enemies should be updated. Link to comment Share on other sites More sharing options...
(PSN)charlinac Posted July 17, 2017 Share Posted July 17, 2017 i agree, but i think that this is unnecessary to most people because a very small amount of people actually pay attention to those effects as most people mainly focus on killing enemies/doing the objective, etc. hope you understand what im saying :) Link to comment Share on other sites More sharing options...
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