Flackenstien Posted July 19, 2013 Share Posted July 19, 2013 Mauls would be cool to have, especially with a frame like Rhino. Non-charge attacks would be a series of single target jabs with the end of the maul's handle, heavy kicks, and left hook punches. The charge attack would lift the maul up over yourself, slamming it down for massive damage, creating an aoe that knocks enemies down. Link to comment Share on other sites More sharing options...
iValianT Posted July 19, 2013 Share Posted July 19, 2013 I doubt they'll make new animations for different heavy weapons so soon , but nice concept. Link to comment Share on other sites More sharing options...
letir Posted July 19, 2013 Share Posted July 19, 2013 Emm... Fragor? Link to comment Share on other sites More sharing options...
Endrance Posted July 19, 2013 Share Posted July 19, 2013 Emm... Fragor? ^This Although Maul is not exactly the same as a hammer, but same concept overall in games Link to comment Share on other sites More sharing options...
Flackenstien Posted July 19, 2013 Author Share Posted July 19, 2013 (edited) Emm... Fragor? Hammer =/= Maul. The maul would be quite a bit stronger, but much slower since it'd practically be restricted to using charge attacks that take 2 seconds or more to unleash, due to having less than reliable normal melee attacks. Edited July 19, 2013 by Flackenstien Link to comment Share on other sites More sharing options...
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