Abenoki Posted July 19, 2013 Share Posted July 19, 2013 (edited) Continued from previous thread https://forums.warframe.com/index.php?/topic/83005-gravity-based-warframe-idea/Abilities Name: Kerr Master of gravity, able to utilize This primal force to either defend his allies, or literally crush his enemies. He does this through the use of Zero Point Radiation to control the gravitational force Kerr is a Tankish frame, with his above average shield and armor with low sprint speed. He is a team player, able to throw bombs that can slow enemies, block projectiles, and keep his allies from falling to their foe. While he does lack some in the offensive department, he more than makes up for it in defensive ability. His powers are based in ideas presented in quantum theory such as string theory and the idea of gravitons, quantum vacuum, and zero point energy Info on some of the theoretics behind Kerr's abilities http://hyperspace.alien.de/Principles%20of%20gravity%20manipulation.htm http://en.m.wikipedia.org/wiki/Graviton Abilities 1.Gravity bomb: throws a gravity bomb that slows enemies in a 5m radius for 10sec dealing light damage (200 DMG) effected by power range 2. Heavy: increases nearby warframes resistance to knockdown (50% resistance) and increases melee dmg by 20% but slow them by 10% for a 10sec duration effected by power duration and strength (slow down not increased by focus) 3. Chronosphere: creates a sphere of high gravity with an 8m radius dropping bullets to the floor and knocking down enemies who attempt to enter 25sec duration increased by power duration and power range 4. Graviton: Kerr creates a temporary gravity well crushing anything within a 10m radius, deals 1000 DMG and is effected by power strength and power range Polarities - V D Stats- Health: 125 Shield: 125 Energy: 100 Armor: 100 Speed: 0.9 Shield regen: 22.5/sec Suggestions and ideas? Let's make this frame awesome :-) Attack Animation Considerations: Keep in mind that when making a Gravity based frame your going to have some special things to do with lighting to make it a bit more realistic. Gravity from an observer perspective will blueshift light when in a gravity well due to the decrease in wavelength so when inside Chronosphere or when using Graviton the Level lighting should temporarily shift toward cool end of the spectrum. Gravity Bomb has an explosion then a temporary gravitational field that would possibly cause redshift for the emitted light from the initial blast due to the wavelength increase after the light leaves the gravity field. Edited July 20, 2013 by Ecotox Link to comment Share on other sites More sharing options...
Abenoki Posted July 19, 2013 Author Share Posted July 19, 2013 :3 we also need to name it Link to comment Share on other sites More sharing options...
Abenoki Posted July 19, 2013 Author Share Posted July 19, 2013 Anyone? O .O Link to comment Share on other sites More sharing options...
Abenoki Posted July 19, 2013 Author Share Posted July 19, 2013 (edited) Added more detail to abilities Edited July 19, 2013 by Ecotox Link to comment Share on other sites More sharing options...
Raptorator Posted July 19, 2013 Share Posted July 19, 2013 I think Kerr is a cool name for him. After the Kerr metric, more information here Link to comment Share on other sites More sharing options...
Abenoki Posted July 19, 2013 Author Share Posted July 19, 2013 I think Kerr is a cool name for him. After the Kerr metric, more information here I like it c: will add Link to comment Share on other sites More sharing options...
Abenoki Posted July 19, 2013 Author Share Posted July 19, 2013 Anyone else? C: let's get him ironed out so I can work on concepts Link to comment Share on other sites More sharing options...
Abenoki Posted July 19, 2013 Author Share Posted July 19, 2013 Still need to work on his ult xP Link to comment Share on other sites More sharing options...
Archangelzz Posted July 19, 2013 Share Posted July 19, 2013 Still need to work on his ult xP ya but i really like your idea of a warframe that control gravity it looks really good so far like you said his ult could use some work but i like what I'm seeing so far :) Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Changed dilation to Graviton Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Side effect of graviton is the lighting during the ability will blueshift Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Added char description c: Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 (edited) Reduced heavy base knockdown resistance as it can be modded with focus, now with a maximum of 65% resistance. Also added %melee DMG increase which has a max of 26% with focus Edited July 20, 2013 by Ecotox Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 (edited) Increased chronosphere duration by 5 sec to bring it a little closer to snow globe Also added radius to gravity bomb Edited July 20, 2013 by Ecotox Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Added radius to chronosphere Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Anyone have any input on balancing issues? Did my best to try and keep him very balanced Link to comment Share on other sites More sharing options...
porkabakin11 Posted July 20, 2013 Share Posted July 20, 2013 I like it, something different. +1 Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 (edited) Edited Heavy to add a drawback in relation to how it would work and the nature of Kerrs abilities, you cant make the frames heavier without them also loosing speed. Also increased health and spd slightly to make up for some of the introduced drawbacks with his abilities such as the lower range, decreased speed from heavy, and shorter duration of Chronosphere vs snow globe Edited July 20, 2013 by Ecotox Link to comment Share on other sites More sharing options...
Raptorator Posted July 20, 2013 Share Posted July 20, 2013 (edited) Still need to work on his ult xP Here is my suggestion for a ult. Dark Energy Kerr uses the power of the Dark Energy to shred the atoms of his enemies. Edited July 20, 2013 by Raptorator Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 (edited) Here is my suggestion for a ult. Dark Energy Kerr uses the power of the Dark Energy to shred the atoms of his enemies. Not really sure that fits in with his abilities :3 Edited July 20, 2013 by Ecotox Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Updated OP with info on some theoretics regarding Kerr's abilities for anyone interested Link to comment Share on other sites More sharing options...
Abenoki Posted July 20, 2013 Author Share Posted July 20, 2013 Gonna work on some concepts tonight if anyone has some ideas for looks c: Link to comment Share on other sites More sharing options...
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