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Falling=Failing and Visual Cues


el_chanis
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Right now some tilesets have some very confusing textures and desgins that make the safesty of the landing a bit of a roulette. Stuff like the pipe bridges in Earth where you can CLEARLY see the bottom, right there, at 3 mts, an inocent looking pond.... is a "no-no-zone-back-to-square-one-without-buffs" because reason (visually speaking).

So i suggest to change the textures of those places so they give real visual cues about how dangerous they are... And make them MORE DANGEROUS, i mean instakill (stuff like falling into a nuclear reactor or a lake of lava shouldn't make you "bleed out"... unless you are ember off course). This will make the enviroment more relevant, not just while moving, but also when facing enemies with strong knock downs/backs (shockwave MOAs, bombards, shield lancers, bursas, etc).

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