Oizen Posted July 20, 2013 Share Posted July 20, 2013 There could already be talk of something like this in the livestreams, but I honestly cant remember. Anyway- I want mods specifically for Rocket launchers and sniper riflesI mean shotguns have seperate mods from rifles, but Rocket launchers and snipers share with rifle. I think it be interesting Other than the standard Elementals,Damage, Reload, I think they deserve some custom mods Rocket launcher mod ideas: - Projectile Speed - Recoil Damage Reduction -A multishot with more branchingSniper mods: -Damage boost on headshot/weakpoint -Weakspots indicator Just an Idea I had. Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 20, 2013 Share Posted July 20, 2013 I actually think rocket/grenade launchers should be switched over to the Shotgun pool for both ammo and mods. Sniper Rifles can keep rifle mods. Too many categories would just decrease the likelihood of getting the one you want. The Devs have confirmed several weapon specific mods are upcoming though. Link to comment Share on other sites More sharing options...
Tazmanyak Posted July 20, 2013 Share Posted July 20, 2013 I think there is already too much mods in game. Splitting guns in more categories and have more mods sounds useless, really. And more mods doesnt mean more content, just means more delayed drops chances. So it's a no-no to me. But, they could add specific mods, as they did for bows? Link to comment Share on other sites More sharing options...
Oizen Posted July 20, 2013 Author Share Posted July 20, 2013 I think there is already too much mods in game. Splitting guns in more categories and have more mods sounds useless, really. And more mods doesnt mean more content, just means more delayed drops chances. So it's a no-no to me. But, they could add specific mods, as they did for bows? If you were to take out all the useless ability mods from the mod drop pool there would actually be room for a lot more :P Link to comment Share on other sites More sharing options...
Eirshy Posted July 20, 2013 Share Posted July 20, 2013 (edited) Not just no but HELL no to Snipers getting a weakpoint bonus damage mod. Why? Sonar. Sonar doesn't always pick the real weakpoint, and it doesn't add a new weakpoint either. It creates a pseudo-weakpoint that takes amplified damage. And that means that mod wouldn't work with sonar. So on behalf of all Banshee mains, I'd like to request you cease this course of desire. Edited July 20, 2013 by TheBlueJelly Link to comment Share on other sites More sharing options...
KaoKill123 Posted July 20, 2013 Share Posted July 20, 2013 agree to new rocket/grenade launcher which use some specific mod and use the same mod pool as rifle, but they have their own ammo drop, like sniper ammo. so hence launcher ammo?? disagree to sniper having their own mod pool. sniper is like an rifle but have scope + use different ammo. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now