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Setto-Fear Warframe Concept


dan.io.wal
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The warframe of Fear
 
Manipulating the emotions of enemies and allies alike, Setto rallies his allies to prey upon the fears and weaknesses of the enemies they face. 
 
Innate Polarities: Dash in the Aura slot, one dash, and one "D"
 
Base Stats (Just suggestions)
Armor: 225
Health: 125
Shields: 75
Power: 125
Sprint Speed: 1.2
 
At max rank:
Armor: 300
Health: 225
Shields: 175
Power: 175
Sprint Speed: 1.2
 
First Ability: Imbue
Affected by: Power Strength, Power Efficiency
 
Cost: (25 to activate, effected by power efficiency)
Rank 1: 7 Eps 
Rank 2: 4 Eps
Rank 3: 2 Eps
 
Imbue allows Setto to take on the appearance and personality of the being that the enemies around him fear most. While toggled on, enemies are staggered, causing them to run away, or be knocked down with a 10% chance. Those who fall are open to ground finishers. With each kill, the effect of the power grows, stacking up to tw  times the chance for enemies to collapse to the floor. For each enemy killed with a ground finsher, the effect will stack by adding 10%, capped at 50%.
 
Second Ability: Solicitude
Affected by: Power Range, Power Duration
 
Cost: 50 Energy
 
Duration: 
Rank 1: 3 Seconds
Rank 2: 5 Seconds
Rank 3: 10 Seconds
 
Range: 
Rank 1: 15 Meters
Rank 2: 20 Meters
Rank 3: 25 Meters
 
Damage Reduction of enemies
Rank 1: 25%
Rank 2: 15%
Rank 3: 5%
 
Solicitude causes enemies in a large radius to worry, and become terrified. They slowly band together until they can't move any more. Once banded together, they'll be stuck together for a number of seconds before the effect wears off. While together they'll take less damage, percentage based of course. 
 
Third Ability: Grit
Affected by: Power Range, Power Strength, Power Duration
 
Cost: 75 Energy
Rank 1: 10 Seconds
Rank 2: 25 Seconds
Rank 3: 40 Seconds
 
Power Range: 
Rank 1: 10 Meters
Rank 2: 15 Meters
Rank 3: 20 Meters
 
Vulnerability/Damage Increase
Rank 1: 15% decrease to armor, 10% increase to damage
Rank 2: 30% decrease to armor, 15% increase to damage
Rank 3: 40% decrease to armor, 20% increase to damage
 
Grit causes Setto to remove his own fears. He takes more damage, but deals higher percentages of damage with weapons. For every ally within range when he casts the ability, he will lose an additional 10% of his original armor value. 
 
Fourth Ability: Deimos & Phobos
Affected by: Power Duration, Power Range, Power Strength
 
Cost: 100 energy
Rank 1: 4 Seconds
Rank 2: 10 Seconds
Rank 3: 12 Seconds
 
Power Range:
Rank 1: 30 Meters
Rank 2: 40 Meters
Rank 3: 55 Meters
 
Damage
Rank 1: 200 dps
Rank 2: 500 dps
Rank 3: 1200 dps
Setto summons the pure, unchained forces of fear and terror, slowly lifting two ancient idols imbued with void energy. For ever enemy caught in the radius, damage is increased by 3%.
 
Passive: For every status proc affecting Setto, he gains 25 energy. When energy colors are in the warm spectrum, enemies will take extra damage from abilities of allies. When energy colors are in the cool spectrum, allies will gain energy when Setto does from status procs.
 
(I'm currently working on a design for him :D)
Edited by danthedapper
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8 minutes ago, TheBubbleman said:

I think if I were you, I'd sell this as more of a fear-based warframe than an emotion-based.

I was expecting something that more diversely involves other emotions like sadness, disgust, and hate, so I was a little disappointed. Still a good concept, though.

that was my original intention actually. I just wasn't sure how it would take haha

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