Lunarez Posted July 23, 2013 Share Posted July 23, 2013 Since trash mobs only drop 1 item (a type of ammo pack, or an energy orb), changing drop rate via scavenger auras can pretty much screw with the drop rate of other item. Think about it when you have someone with high level Rifle Scavenger and no one with other scav mods. The increased drop rate of rifle ammo can screw with other ammo type's drop rates. What I suggest is, instead of use the scav auras to increase drop rate, make it instead, give you more ammo per pickup. It's help a lot with the RNG thingies, and I feel it's not that hard to archieve. Link to comment Share on other sites More sharing options...
Etherealhunter Posted July 23, 2013 Share Posted July 23, 2013 I like that idea Link to comment Share on other sites More sharing options...
MangoMonkey Posted July 23, 2013 Share Posted July 23, 2013 (edited) Yes.EDIT: Would pair very nicely with this for people wanting to invest in ammo. Edited July 23, 2013 by MangoMonkey Link to comment Share on other sites More sharing options...
JessicaAlba Posted July 23, 2013 Share Posted July 23, 2013 That is actually a great idea. Link to comment Share on other sites More sharing options...
Haldos Posted July 23, 2013 Share Posted July 23, 2013 Huh, I always thought they did increase the amount you picked up, the description made me think that as well. I never use them so I suppose that didn't help. Learn something new everyday. Link to comment Share on other sites More sharing options...
matrixEXO Posted July 23, 2013 Share Posted July 23, 2013 Huh, I always thought they did increase the amount you picked up, the description made me think that as well. I never use them so I suppose that didn't help. Learn something new everyday. The description is broken. It's not the same as what it should do. They never changed it too. Link to comment Share on other sites More sharing options...
PettiTheYeti Posted July 23, 2013 Share Posted July 23, 2013 I thought it was based on a percentage of possible drops, not the percentage of what drop it would be. I.E: What I thought; 1 ammo drop per 5 kills standard, vs 1 drop per 3 kills for Sniper with Aura, per 5 kills all else (aka, more frequent ammo drop of Aura type) What you're saying; Every 5th enemy drops ammo, 5% chance of each vs Every 5th enemy drops, 10% chance of Pistol, 2.5% all else with Aura. Link to comment Share on other sites More sharing options...
matrixEXO Posted July 23, 2013 Share Posted July 23, 2013 (edited) I thought it was based on a percentage of possible drops, not the percentage of what drop it would be.I.E: What I thought; 1 ammo drop per 5 kills standard, vs 1 drop per 3 kills for Sniper with Aura, per 5 kills all else (aka, more frequent ammo drop of Aura type) What you're saying; Every 5th enemy drops ammo, 5% chance of each vs Every 5th enemy drops, 10% chance of Pistol, 2.5% all else with Aura. Rather, what is currently happening is: 5% chance of each vs 10% chance of Pistol, 2.5% all else with Aura. There is no, every Xth enemy killed drop chance. Edited July 23, 2013 by matrixEXO Link to comment Share on other sites More sharing options...
PettiTheYeti Posted July 23, 2013 Share Posted July 23, 2013 I was just giving an example with the "every X enemy" numbers. I don't do the whole stat-junkie thing of laboring over spreadsheets on how drops happen, so I don't understand those in-depth mechanics. Link to comment Share on other sites More sharing options...
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