Hipolipolopigus Posted July 24, 2013 Share Posted July 24, 2013 (edited) Doing some thinking on the Aura system, why people don't like it and how it might be improved, I had a small idea. Allow placement of any non-specific Warframe mod in the aura slot, so that it will affect the whole party. The tradeoff, to balance the system, is that if you do install a non-Aura mod into the Aura slot, it will decrement your mod points like a normal mod slot (Eg; I put a max rank Continuity into my Aura slot. All party members gain 30% power duration, I lose 9 mod points, 5 for matching polarity). I would've liked to expand on this idea and present it better, but that's really all there is to it :P Edited July 24, 2013 by Hipolipolopigus Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 24, 2013 Share Posted July 24, 2013 (edited) That does lead to some things that could become horribly broken if they stack like normal auras.An example would be 4 maxed streamlines, meaning an ability would *give* you 20% of its energy cost each time you used it.Or four Continuities for 120% power duration + 28% from constitution meaning a total of 148% power duration. Think how long Bastilee would last then?Or four maxed out focus coupled with M-Prime or AMD.In all it would just lead to horribly broken stats given to the party.4 maxed out Redirections for a total of 1760% shields anyone? Edited July 24, 2013 by Tsukinoki Link to comment Share on other sites More sharing options...
Hipolipolopigus Posted July 24, 2013 Author Share Posted July 24, 2013 (edited) That does lead to some things that could become horribly broken if they stack like normal auras. An example would be 4 maxed streamlines, meaning an ability would *give* you 20% of its energy cost each time you used it. Or four Continuities for 120% power duration + 28% from constitution meaning a total of 148% power duration. Think how long Bastilee would last then? Or four maxed out focus coupled with M-Prime or AMD. In all it would just lead to horribly broken stats given to the party. 4 maxed out Redirections for a total of 1760% shields anyone? All things that could be addressed with hard caps or a modifier where Aura-slotted mods have their rank reduced by the amount of players in the party (A rank 10 Redirection would behave like a rank 6 with 4 players or rank 8 with 2, assuming 1 point per party member). Edit: Or, even better, a simple rule that a mod will only stack once (Perhaps even not at all) with another, which would force diversity. Edited July 24, 2013 by Hipolipolopigus Link to comment Share on other sites More sharing options...
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