wraith.exe Posted July 24, 2013 Share Posted July 24, 2013 (edited) First, I cannot express how much fun I had with my friends getting this far, both in the grind of leveling gear, personal skill, warframes, mods, and so on. This game is one of the best games I've ever played. That said, the reward system continues to be anti-climactic. After several hours of wave defense and many of the rewards being Heated Charges™ I must say that I'd deeply prefer to see a weighted sub-tier system instead of flat RNG. By that I mean: Currently, the drop rate on Heated Charge™ is 15.18%, according to the http://warframe.wikia.com/wiki/Mission:_Endless_Defense'>Wikia. At the same time rare mods, keys and blueprints range from 2.01% to 2.21%, flat; meaning that at any point along the way you're probably going to get (depending on mission) Deep Freeze, Hellfire, Convulsion, Shocking Touch, Northwind or the aforementioned Heated Charge™. I'd really hope to see something of a graduated ranking on this. For example: Loot Tier Start (Wave 1):Tier 1: 50% (2 Mods @ 25%) Tier 2: 35% (4 Mods @ 8.75%) Tier 3: 15% (1.5% @ 10 mods) Wave 5 Tier 1: 45% (2 Mods @ 22.5%) Tier 2: 40% (4 Mods @ 6.25%) Tier 3: 15% (1.5% @ 10 mods) Wave 10 Tier 1: 40% (2 Mods @ 20%) Tier 2: 45% (4 Mods @ 11.25%) Tier 3: 15% (1.5% @ 10 mods) Wave 15 Tier 1: 35% (2 Mods @ 17.5%) Tier 2: 45% (4 Mods @ 11.25%) Tier 3: 20% (2% @ 10 mods) Wave 20 Tier 1: 30% (2 Mods @ 15%) Tier 2: 40% (4 Mods @ 10%) Tier 3: 30% (3% @ 10 mods) Wave 25 Tier 1: 25% (2 Mods @ 12.5%) Tier 2: 35% (4 Mods @ 8.75%) Tier 3: 40% (4% @ 10 mods) Wave 30 Tier 1: 20% (2 Mods @ 25%) Tier 2: 30% (4 Mods @ 7.5%) Tier 3: 50% (5% @ 10 mods) Wave 35 Tier 1: 15% (2 Mods @ 7.5%) Tier 2: 30% (4 Mods @ 7.5%) Tier 3: 55% (5.5% @ 10 mods) Wave 40 Tier 1: 10% (2 Mods @ 5%) Tier 2: 30% (4 Mods @ 7.5%) Tier 3: 60% (6% @ 10 mods) Wave 45 Tier 1: 10% (2 Mods @ 5%) Tier 2: 25% (4 Mods @ 6.25%) Tier 3: 65% (6.5% @ 10 mods) Wave 50 - Tier 3 now more likely to drop than either Tier 1 or Tier 2. Tier 1: 5% (2 Mods @ 2.5%) Tier 2: 25% (4 Mods @ 6.25%) Tier 3: 70% (7% @ 10 mods) Wave 55 Tier 1: 0% (2 Mods @ 0%) Tier 2: 25% (4 Mods @ 6.25%) Tier 3: 75% (7.5% @ 10 mods) Wave 60 Tier 1: 0% (2 Mods @ 25%) Tier 2: 20% (4 Mods @ 5%) Tier 3: 80% (8% @ 10 mods) Wave 65 Tier 1: 0% (2 Mods @ 0%) Tier 2: 15% (4 Mods @ 3.75%) Tier 3: 85% (8.5% @ 10 mods) Wave 70 Tier 1: 0% (2 Mods @ 0%) Tier 2: 10% (4 Mods @ 2.5%) Tier 3: 90% (9% @ 10 mods) Wave 75 Tier 1: 0% (2 Mods @ 0%) Tier 2: 5% (4 Mods @ 1.25%) Tier 3: 95% (9.5% @ 10 mods) Wave 80 Tier 1: 0% (2 Mods @ 0%) Tier 2: 0% (4 Mods @ 0%) Tier 3: 100% (10% @ 10 mods) ... The tiers of this system work inside of the current tier system. So, a tier 1 map (Kiliken, Venus) would have a sub-tier system as follows: Tier 1: 2 Common Mods Tier 2: 4 Uncommon Mods Tier 3: 10 Rare Mods/Keys While a tier 3 map would have a sub-tier system as follows: Tier 1: 2 Uncommon Mods Tier 2: 4 Rare Mods Tier 3: 10 Rare Mods/Keys/Rare Blueprints This could then also apply to a true, Orokin Void tier, whereby Prime Parts & Blueprints are inserted into the third tier: Tier 1: 2 Rare ModsTier 2: Rare Blueprints/Void Only ModsTier 3: Prime Parts & Blueprints I feel this maximizes the enjoyment/reward/payoff for the player and give incentive for players to play beyond repeating wave 5, and truly rewards the player for putting the time and effort into some very difficult missions where a single mistake can cost the whole team the mission. Thank you for reading and DE, thank you for an amazing game. Edited July 24, 2013 by wraith.exe Link to comment Share on other sites More sharing options...
wraith.exe Posted July 24, 2013 Author Share Posted July 24, 2013 Also, just because it was fun getting there and I really want to share that too!! Vortex + Anti-Matter Drop + Venom. Link to comment Share on other sites More sharing options...
Vandoore Posted July 24, 2013 Share Posted July 24, 2013 OOO pretty colours. But this, this mod system I would enjoy, make it worth my while spending longer times in defense mission. Don't reward me with crap the longer I go one. +1 Link to comment Share on other sites More sharing options...
impulse42 Posted July 24, 2013 Share Posted July 24, 2013 + 1, Im tired of doing 5 waves in defense and getting a void key, yet when I do ten or fifteen waves I get things like true steel or trick mag. worst was when I went 20 rounds and got a level 3 fusion core -_-. players should be rewarded for higher levels on defense, not punished because the RNG gods felt like it that day. Link to comment Share on other sites More sharing options...
Omegarick Posted July 24, 2013 Share Posted July 24, 2013 I'm sick of seeing Heated Charge, too, lol Link to comment Share on other sites More sharing options...
Chronodroid Posted July 24, 2013 Share Posted July 24, 2013 (edited) Wave 5 Tier 1: 45% (2 Mods @ 22.5%) Tier 2: 40% (4 Mods @ 10%) Tier 3: 15% (1.5% @ 10 mods) +1 Also, Wave 5 needs 10% x4 to reach 40% in total. (Edit: Loot Tier Start also has wrong % for Tier2: 4 x 8.75%= 35%) I really get headaches when seeing so many COMMON mods when reaching high lvls on high tier defenses.. I mean, to get there, probably, I've only encountered XXXX pieces of said mod already, if not more. Edited July 24, 2013 by Chronodroid Link to comment Share on other sites More sharing options...
wraith.exe Posted July 24, 2013 Author Share Posted July 24, 2013 +1 Also, Wave 5 needs 10% x4 to reach 40% in total. (Edit: Loot Tier Start also has wrong % for Tier2: 4 x 8.75%= 35%) Thanks! Corrected! Link to comment Share on other sites More sharing options...
shinydunsparce Posted July 24, 2013 Share Posted July 24, 2013 That would require DE to understand scaling rewards. Link to comment Share on other sites More sharing options...
FERR37 Posted July 24, 2013 Share Posted July 24, 2013 I mean, to get there, probably, I've only encountered XXXX pieces of said mod already, if not more. +1 Brilliant post, OP, and I'm not just saying that because that's my Antimatter Drop exploding in the screenshots. :P Link to comment Share on other sites More sharing options...
Ariarch Posted July 24, 2013 Share Posted July 24, 2013 I hate heated charge. Please remove it lol. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted July 24, 2013 Share Posted July 24, 2013 THAT IS A GREAT IDEA I ended Wave 35 and get common mod -_- Link to comment Share on other sites More sharing options...
wraith.exe Posted August 5, 2013 Author Share Posted August 5, 2013 Link to comment Share on other sites More sharing options...
Ariarch Posted August 5, 2013 Share Posted August 5, 2013 Murder the useless mods. Take them out of the higher loot tables altogether. Link to comment Share on other sites More sharing options...
birdei Posted August 6, 2013 Share Posted August 6, 2013 I believe once a reward has come up, it shouldn't appear again. That way the higher the way you go, the better the chances of getting the one you want. Link to comment Share on other sites More sharing options...
Chronodroid Posted August 6, 2013 Share Posted August 6, 2013 Murder the useless mods. Take them out of the higher loot tables altogether. I believe once a reward has come up, it shouldn't appear again. That way the higher the way you go, the better the chances of getting the one you want. Combine that Higher Wave more % of getting rare mods and exclude previous "passed" mods from the rewards :) Link to comment Share on other sites More sharing options...
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