gaurdianaq Posted July 25, 2013 Share Posted July 25, 2013 Almost sounds to good of a support frame... especially the dual wielding one... would be extremely overpowered... Link to comment Share on other sites More sharing options...
DanPaul7 Posted July 25, 2013 Author Share Posted July 25, 2013 Almost sounds to good of a support frame... especially the dual wielding one... would be extremely overpowered... How so? most ults ruin the enemy so I assumed a few seconds using a duplicate of your main weapon which also consumed extra ammo would be very balanced. Link to comment Share on other sites More sharing options...
FunkyEntropy Posted July 25, 2013 Share Posted July 25, 2013 (edited) Yeah, claiming that an ability that just doubles your guns DPS for a few seconds is broken is laughable in a game where an ult causes whole groups of mobs to take double damage from any source, slows them down, and also has them chain explode upon death. OP's ult is a 2 or 3 ability at most. @ OP - On the whole I found this concept to be rather bland. None of the abilities have any real flavor nor do they play off the ninja theme in any way. You have: 1. ROF buff/debuff 2. Accuracy buff 3. Free ammo 4. Two guns! Whooo.... This is just...uninspired. Sorry for being so harsh but there are much more interesting ways you could use a gunplay theme. For example: Ninja gunslinger or cowboy ninja. Think trick shots, ricochets, crazy near-instant reloads, specialized ammo, uncanny dodges, hyper reflexes, faking death, dirty tricks, etc. Or you could go with a ninja sniper theme, which could imply certain themes/abilities such as...teleporting for better angles, marking targets, stealth, poison neeldes, calling in support, covering fire, etc. I'm not saying you have a bad idea, I'm saying that the implementation could use some work. Also, your power stat is off. Rank 30 power is 150% of base. So 100-->150, 150-->225. Edited July 26, 2013 by FunkyEntropy Link to comment Share on other sites More sharing options...
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