Mercurus Posted July 25, 2013 Share Posted July 25, 2013 The Bullet Mods would modify the ammo and damage ever so slightly until everyone liked it. Here are some examples: Rifle Armor Piercing - +Armor Piercing, -Damage, able to go through multiple enemies if they're lined up Hollow Point - -Armor Piercing, +Damage, hits only one enemy Full Metal Jacket - Is a balance between the Armor Piercing mod and the Hollow Point mod. Shotgun Slug - combines the damage of all the pellets into one round (the damage might be modified to 80%, etc.) 8 Shot - Damage divided into 8 pellets per round. Dragon's Breath - Usually made with magnesium pellets and shards, however Tenno could get more exotic. The flames shoot out 100 feet. Coned damage, Fire Damage, the damage it deals would need to be tweaked to its rarity. http://en.wikipedia.org/wiki/Dragon%27s_breath Mono-Filament - A multi-pellet shell, when fired the pellets separate into halves several feet apart, between the pellet halves is a mono-filament (laser wire) strand that cleanly slices through anything it encounters. Here is a clip of mono-filament being used in the movie Johnny Mnemonic seen at 1:25 and 1:38. This would be a high damaging rare mod. The definitions in themselves don't really matter as long as you get the concept that I'm wanting. I would like this to be a similar slot as that of the Aura mod and no that does not mean the Bullet Mod is going to be an aura it just means that its located off to the left on the mods screen. Link to comment Share on other sites More sharing options...
Niavlys77 Posted July 25, 2013 Share Posted July 25, 2013 I love this idea! Adding that "aura" slot (off to the left) to guns, and being able to change ammo types there definitely makes sense, and would add some nice customisability for different situations. +100 Link to comment Share on other sites More sharing options...
Lady_Khaos Posted July 25, 2013 Share Posted July 25, 2013 All of these already exist as mods. So they are redundant. Well, except the mono-filament, that's an interesting one. Link to comment Share on other sites More sharing options...
AlienTetris Posted July 25, 2013 Share Posted July 25, 2013 I Honestly want a mod that allows like then flux rifle, and spectra to go farther, using them is very difficult at times. Link to comment Share on other sites More sharing options...
Utgarda_Loki Posted July 25, 2013 Share Posted July 25, 2013 where i agree that some of these ideas are similar to existing mods, the concept of being able to use a slot similar to the "aura" slot to modify the damage type and/or projectile characteristics of a weapon is really interesting. i could see this bring a lot more variety to the styles of gun play available in the game. it may even help with the constant "nerf this, buff that" on the forums by allowing players to have more control over the functionality and usability of their chosen weapon. Link to comment Share on other sites More sharing options...
Niavlys77 Posted July 25, 2013 Share Posted July 25, 2013 where i agree that some of these ideas are similar to existing mods, the concept of being able to use a slot similar to the "aura" slot to modify the damage type and/or projectile characteristics of a weapon is really interesting. i could see this bring a lot more variety to the styles of gun play available in the game. it may even help with the constant "nerf this, buff that" on the forums by allowing players to have more control over the functionality and usability of their chosen weapon. Exactly - and I think it would be even cooler if this new "ammo type" slot could be changed on the fly (this would be awesome for auras too). Link to comment Share on other sites More sharing options...
Mercurus Posted July 25, 2013 Author Share Posted July 25, 2013 Exactly - and I think it would be even cooler if this new "ammo type" slot could be changed on the fly (this would be awesome for auras too). I like the concept of changing ammo type on the fly. It could be a similar button to "Q" but instead of using an inventory item. You highlight a mod that you would like to use. This makes sense to be as I think Warframes are probably using space folding technology to store ammo or a device that can rearrange matter so that they can take ammo from an enemy and convert it into the ammo that their guns use. Link to comment Share on other sites More sharing options...
Mercurus Posted July 25, 2013 Author Share Posted July 25, 2013 All of these already exist as mods. So they are redundant. Well, except the mono-filament, that's an interesting one. I understand that there is damage mods and armor piercing mods. The difference of what I'm proposing is more clearly seen with a shotgun. Imagine instead of seeing a horde of numbers when shotgunning an enemy but instead see one large number (for slugs), or a huge flame take their head off. I think Flechettes should also be a Ammo Mod, so there would need to be a name change on the existing mod. Link to comment Share on other sites More sharing options...
Lady_Khaos Posted July 25, 2013 Share Posted July 25, 2013 I like the concept of changing ammo type on the fly. It could be a similar button to "Q" but instead of using an inventory item. You highlight a mod that you would like to use. This makes sense to be as I think Warframes are probably using space folding technology to store ammo or a device that can rearrange matter so that they can take ammo from an enemy and convert it into the ammo that their guns use. I agree. I think it would be a better use to the mouse scroll wheel, since to use powers I use the number keys. Link to comment Share on other sites More sharing options...
Mercurus Posted July 27, 2013 Author Share Posted July 27, 2013 Tracer Rounds would also be a amazing bullet mod even if it was purely cosmetic. Different types of arrow tips for the Paris. Link to comment Share on other sites More sharing options...
Mercurus Posted August 6, 2013 Author Share Posted August 6, 2013 Shield Piercing Ammo - Rare Enemies changing Ammo I think it would be awesome to hear a Grineer Commander telling his troops to switch to "high explosive" rounds Link to comment Share on other sites More sharing options...
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