(PSN)chrdragon Posted November 15, 2017 Share Posted November 15, 2017 (edited) lag is caused by bad script managment of in what areas the users is put in it does NOT properly manage on what zones one enter, it allways busy areas one entrers and that should be block entering enter users in once an area reaches busy. but the bad script put one allways into the first 1-4 only when running public and they allways busy. currently it only works on solo but each time one reenters Cestus one lands again on a busy area due to broken script that places all users allways into busy areas and not calm areas! how to fix it below: for all run as bounty and more added script check when returning to check for current first calm area. and added proper check so not just area 1-4 it check but for all zone! and lastly also add a check of how many poeple are send to a zone so that when send amount with exist allready reach busy to move them to next zone and repeat check for each zone and so split them properly to prevent overfull busy areas. its an important variable otherwise poeple will allways land in busy areas few more things also sort funcion for area check and latenze check for this sending queue. and also not just one queue, but a insync queue thread that know what each of them does, otherwise you will still get lag and busy areas. to also prevent this send queue to reach overfull. so the send thread can be split by area play poeple first and after that latenze thread poeple of this areas to put those together Edited November 15, 2017 by (PS4)chrdragon Link to comment Share on other sites More sharing options...
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