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pjpwnster2010
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I'm still in support of this, even if the OP has terrible English.

 

We always get a bunch of "no" replies, with the main reasoning that DE needs to make money. While it seems sound, it doesn't satisfy the condition of always giving the player the option to either spend money, or spend time (these are the 2 resources any player has to spend). Some don't have time, others don't have money. Or they don't want to invest one or the other (or neither, in which case they don't play and we'll leave that issue for another topic).

 

Granted, potatoes aren't required for the game, but it's still incentive for people to either invest money, or... well that's it. If DE just makes it cost something high like 500k credits (this number is debatable), then people unwilling to shell out the 20 plat ($1.33 USD regular price) can spend a ton of time grinding for the credits. While I don't advocate needless grind, I do think that if you offer something for one currency (money), then you should offer it for the other that people have: time.

 

Or if DE ever puts in a credits<=>platinum anonymous player-driven market like Spiral Knights has, it could solve these credit request issues in one go.

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Granted, potatoes aren't required for the game, but it's still incentive for people to either invest money, or... well that's it. If DE just makes it cost something high like 500k 

 

 

If they do this they need to change the price to say 10 million credits as it takes maybe 2 days to get that of just T3 void runs. Also they should  be called Pooratoes, the poor mans potatoes that only boost the mod capacity by 1.5x not the normal 2.0x. The alert system rewards them enough giving them out for credits just ruins any chance of DE making a fair amount of money for the work the put into this game. Credit issues can be fixed via a cosmetic items. 1 million credits buys a special cosmetic item or so.

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