CrazyCatLad Posted July 29, 2013 Share Posted July 29, 2013 Would anyone love or desire an option to be able to 'Lock a Mod' so it cannot be fused until unlocked? I haven't had an accident yet as far as I know (aka fusing a Split Chamber into a Cryo Rounds) but I've heard horror stories. I'm thinking a Double-click on a small icon on the card? Or even a mapkey - select and press L. Thoughts? Link to comment Share on other sites More sharing options...
Alighierian Posted July 29, 2013 Share Posted July 29, 2013 yes please... but my accidents were mostly because I thought I didn't need it *coughreachcough* Link to comment Share on other sites More sharing options...
Grandarex Posted July 29, 2013 Share Posted July 29, 2013 I wouldn't mind it. Sounds like a neat idea that might be easy to implement. Thank you for sharing your thoughts. Link to comment Share on other sites More sharing options...
Tarudizer Posted July 29, 2013 Share Posted July 29, 2013 Yes. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted July 29, 2013 Author Share Posted July 29, 2013 Yes. K. Me too. I haven't had any bad luck yet but I know I will and a simple feature to lock them would be useful - Also a subsequent tab for Locked Mods in the Mod Window would be helpful too Link to comment Share on other sites More sharing options...
Bearclaw Posted July 29, 2013 Share Posted July 29, 2013 YES, i was just about to post this but I have so many mods that some mods just seem exactly like the others. Link to comment Share on other sites More sharing options...
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