DroopingPuppy Posted December 5, 2017 Share Posted December 5, 2017 I have countless times that spawning inside of the objective area during the spy mission and got alarmed. Not for my mistake, but only because spawned near of the other Tenno. Can we spawned on the game at the opening of the objective area instead of just beside of the other Tenno all the times on Spy mission? Link to comment Share on other sites More sharing options...
chobi_exe Posted December 5, 2017 Share Posted December 5, 2017 I think to avoid that you could change it to Invite Only and so people won't join you unless invited. ^^ Link to comment Share on other sites More sharing options...
Spartan336 Posted December 5, 2017 Share Posted December 5, 2017 This would be really nice actually. Link to comment Share on other sites More sharing options...
---DADDY--- Posted December 5, 2017 Share Posted December 5, 2017 (edited) 9 minutes ago, AyaHoneycomb said: I think to avoid that you could change it to Invite Only and so people won't join you unless invited. ^^ That would restrict avenues of gameplay for the playerbase for the sake of avoiding a flaw in host / client interaction. Makes more sense for DE to make it so players are force spawned into say, the previous tile before the spy room or the hallway in between the two because then y'know, the issue would be fixed and nobody would need to restrict how they play. Edited December 5, 2017 by JoshuaAnders888 Link to comment Share on other sites More sharing options...
chobi_exe Posted December 5, 2017 Share Posted December 5, 2017 Just now, JoshuaAnders888 said: That would restrict avenues of gameplay for the playerbase for the sake of avoiding a flaw in host / client interaction. Makes more sense for DE to make it so players are force spawned into say, the previous tile before the spy room or the hallway in between the two because then y'know, the issue would be fixed and nobody would need to restrict how they play. You're right. I was just suggesting a way he could avoid it at the moment. - w -) Link to comment Share on other sites More sharing options...
Spartan336 Posted December 5, 2017 Share Posted December 5, 2017 9 minutes ago, JoshuaAnders888 said: That would restrict avenues of gameplay for the playerbase for the sake of avoiding a flaw in host / client interaction. Makes more sense for DE to make it so players are force spawned into say, the previous tile before the spy room or the hallway in between the two because then y'know, the issue would be fixed and nobody would need to restrict how they play. Yeah. I believe that would be the correct fix. As long as they don't spawn inside the room, we'll all be fine with it, since spawning inside the spy room is dumb. Link to comment Share on other sites More sharing options...
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