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DroopingPuppy

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About DroopingPuppy

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  1. Anyway, the point is, the 'nerf' did when the thread is posted is not really a nerf enough to make it normailze. It is still very, very powerful weapon and quite easy to use. Although not being automatic trigger and somewhat weaker damage is not enough to kill the distant high level enemy by only one blow, but it is still very powerful.
  2. Quick melee. It is the reason why I am abandoned the melee weapons for two years - no quick melee and forced to change the weapon to melee makes too much annoyance to overall gameplay and I have to drop the melee weapon at all ever since. It is sad to see my Primed weapons I was desperately want to be Primed, only make it 30 lv without a swing and throw away at Orbiter and don't look back again. When a 'melee weapon only' restriction is on the mission, I pick Saryn, change the weapon to Scanner and only kill the enemy by the ability and do not make a melee attack because I am very angry for re
  3. Do not play Limbo unless set the team to singleplay or it's mobile defense(not void fissure of course), for hiss whole abilities are easily distrubs the other teammates. Non-void fissure mobile defense is an exception to this, for he is basically an auto win button on Mobile Defense and the mission does not requires to kill something(that is what Limbo prevents). Also, if you have to play Limbo with the other teammates, never rolls on the surface for Limbo's roll creates a trap for your teammate to fell them to the lift. Aside various intended/unintended annoyance caused by Limbo just because
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