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Petition To Keep Raid Missions In The Game (With A Poll!)


Letter13
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Steve said they'll remove raid because it's too similar to capture.

 

Personally I see no distinction between those two... saying that the modes are different is like declaring as a fact that all melee weapons have huge distinction between each other.

 

Just my 2 cents but perhaps since you peeps are so mad about it they should instead remove capture...

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Steve said they'll remove raid because it's too similar to capture.

 

Personally I see no distinction between those two... saying that the modes are different is like declaring as a fact that all melee weapons have huge distinction between each other.

 

Just my 2 cents but perhaps since you peeps are so mad about it they should instead remove capture...

Truthfully, with the enormous issues this game has with repetition, they should pretty much never be removing anything right now. Additions will always be welcomed but, as it stands, I really don't feel they have the in-game variety to justify removing anything.

New game modes are great, but you shouldn't remove existing modes to fit them in. We desperately need more maps, missions and variety in the game, because as it stands right now, when it gets stale it doesn't stop.

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Truthfully, with the enormous issues this game has with repetition, they should pretty much never be removing anything right now. Additions will always be welcomed but, as it stands, I really don't feel they have the in-game variety to justify removing anything.

New game modes are great, but you shouldn't remove existing modes to fit them in. We desperately need more maps, missions and variety in the game, because as it stands right now, when it gets stale it doesn't stop.

Mango, if Capture/Raid becomes one thing but you just don't know if you are raiding a human target or capturing the object (transposition on purpose to illustrate the point) they haven't removed anything really. Additionally, as long as one of the two modes is still in game, you haven't lost the gameplay style.

This really looks to me like much ado about nothing the more it's been examined.

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Good riddance raid. I won't miss it. It's a boring rush fest anyway.

 

Rescue missions are fun because you have to do something other than blindly rushing back and forth for once, like actually playing the game and not just trying to avoid it.

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Mango, if Capture/Raid becomes one thing but you just don't know if you are raiding a human target or capturing the object (transposition on purpose to illustrate the point) they haven't removed anything really. Additionally, as long as one of the two modes is still in game, you haven't lost the gameplay style.This really looks to me like much ado about nothing the more it's been examined.

I agree, both types don't offer anything different to the game. Call it capture and randomize the target to be either artifact of person won't make a different since player practically goes in, grab object A, get out. Object A can be anything since it won't affect the overall feel of the mission type. Player doesn't lose anything.

Having both in the same time actually hurts the game since they make the repetitiveness even more apparent. Something DE should not left in the game.

Removing raid doesn't affect anything, really. Wait and see what will DE do.

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Mango, if Capture/Raid becomes one thing but you just don't know if you are raiding a human target or capturing the object (transposition on purpose to illustrate the point) they haven't removed anything really. Additionally, as long as one of the two modes is still in game, you haven't lost the gameplay style.

This really looks to me like much ado about nothing the more it's been examined.

I'll deal with capture if Raid is gone, but the problem is that they are going to replace a solo-able mission type with a defense-style group mission.  If they want to replace something why not replace one of the missions that are harder to solo?  Like anything where you carry a datamass around all by yourself.

 

Now I'm all for group play and the new Survival sounds like it could have potential, but it's currently very difficult to find PuGs on high level missions (except Xini and the Void),  Less solo missions means more time searching for a squad, at which point they should just call it Waitframe: Ninjas LFG free.

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Couple of things;

 

If Raids are the least played mission type, is it because they are not fun, or is it because the reward for effort is not as great? Clearly, Endless defence is the most popular mission type, but is it because it's fun, or is it because it offers the greater rewards, or both? If you could get Void keys and rare mods from other mission types would endless defence still be number 1?

 

As for mission types in general, why can they not be dynamic and rotating like the nightmare modes? Should they stay static (maybe in Mercury and Venus)?

 

Also, I'm not sure how I feel about the Lotus running around with us, is it actually her/them or is it an Avatar of her/them? (I would feel better about the avatar) Even so, I just don't feel like the Lotus would want to get her hands dirty, so to speak.

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Truthfully, with the enormous issues this game has with repetition, they should pretty much never be removing anything right now. Additions will always be welcomed but, as it stands, I really don't feel they have the in-game variety to justify removing anything.

New game modes are great, but you shouldn't remove existing modes to fit them in. We desperately need more maps, missions and variety in the game, because as it stands right now, when it gets stale it doesn't stop.

this

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Good riddance raid. I won't miss it. It's a boring rush fest anyway.

 

Rescue missions are fun because you have to do something other than blindly rushing back and forth for once, like actually playing the game and not just trying to avoid it.

until you realize the recue target doesnt scale with enemies so in end game he is easily killed even if your next  to him

Edited by WhiteTrick
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Hey guys, I got an idea, hear me out : 

 

Yes, let's leave the escort missions with a brain dead, slow, useless, nearly broken npc (he runs into the mobs, HE RUNS INTO THE MOBS) that only serves to annoy players.

 

While we're at it, remove all other mission types, you only have rescue missions left, and each one you have to bring 4 hostages to extraction.

 

Also there's no mini-map anymore.

 

And we're planning to add more mobs that can potentially stunlock you or snipe the level 1 npc with dumb AI.

 

Also defense missions have been reworked and the pod has been replaced with a hostage that runs into mobs.

 

It's just genius, right?

 

BUT we're adding 3 new tiles in each tileset, so we k' right?

Edited by SetAbominae
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Steve said they'll remove raid because it's too similar to capture.

 

Personally I see no distinction between those two... saying that the modes are different is like declaring as a fact that all melee weapons have huge distinction between each other.

 

Just my 2 cents but perhaps since you peeps are so mad about it they should instead remove capture...

Great! How about we remove those melee weapons too, then? Too similar, no point having all of them. The Skana is now the only longsword, the Scindo is the only heavy, Furax is the only gauntled, Glaive is the only thrown and the Bo is the only polearm.

 

Or you know, if something is broken, you fix it, not throw it away (or keep adding melee weapons that no one cares about >.>). That's what you'd expect from decent developers.

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I believe they should keep raid in, until they add in more missions. Maybe it was mentioned in the livestream (I didn't watch it yet) but honestly, I believe the mission type pool is too small as it is and removing mission types without adding new ones will just make the mission pool even smaller. Plus, I enjoy raid missions. Remove capture if they're too similar, I prefer raid to capture anyway.

Edited by TheFired3mon
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Truthfully, with the enormous issues this game has with repetition, they should pretty much never be removing anything right now. Additions will always be welcomed but, as it stands, I really don't feel they have the in-game variety to justify removing anything.

New game modes are great, but you shouldn't remove existing modes to fit them in. We desperately need more maps, missions and variety in the game, because as it stands right now, when it gets stale it doesn't stop.

Well said. Raids may not be popular but it's not like they are actively harming the game. If De have a new mission type then great, add it as something new. Spending resources and time to remove an existing mission type makes no sense. Especially given the current lack of variety.

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Truthfully, with the enormous issues this game has with repetition

Which is why it is a good idea to remove missions that encourage repetitive gameplay. Raid missions add nothing to the game that other missions don't already provide. In fact they encourage boring gameplay, i.e. grinding and rushing while trying to play the actual game as little as possible.

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rushing while trying to play the actual game as little as possible.

There's a mod for run speed, a mod for stamina capacity and another for stamina regen.  Rushing is the actual game, or at least a significant part of it.  After all we're space ninjas, not space snails.

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