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Petition To Keep Raid Missions In The Game (With A Poll!)


Letter13
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What's wrong with variety? Why would you want to get rid of that?

 

The only thing that makes Raid any different from Capture at all is that you need to press a button instead of shooting a (defenseless) crewman. For me that hardly qualifies as variety, so I honestly can't complain about DE replacing it with a much different gametype. For the sake of variety I'm actually glad that they remove Raid, and not Rescue, even though I absolutely hate Rescue.

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In all honesty, raid isn't anything special, and not all that different from capture missions and sabotage generator missions. Really I'm fine with it being removed and replaced with something more unique. The only good thing about raids is that they can be rapidly farmed for mods/banshee parts.

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HEY GUYS FOR THE RECORD, THEY'RE TAKING OUT RAID BUT ALSO ADDING SURVIVAL. THE TOTAL NUMBER OF MISSION TYPES WON'T CHANGE.

 

'cause apparently people missed that part.

WHOOO, I CAN DIE MORE AND STILL HAVE NO COOL AND QUICK MISSION TYPE.

No. Do not touch raid.

 

REMOVE RESCUE, if you want to remove anything.

You also sound like someone on DE's payroll, or something like that.

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HEY GUYS FOR THE RECORD, THEY'RE TAKING OUT RAID BUT ALSO ADDING SURVIVAL. THE TOTAL NUMBER OF MISSION TYPES WON'T CHANGE.

 

'cause apparently people missed that part.

 

They can add a new game type without removing an older one. Just swap out a few missions here and there and make them the new game mode.

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Nah senior Troll. We didn't miss it. We just want both.

Then why do I see people *@##$ing about decreasing mission variety.

 

Also:

>me

>troll

nQswZtN.png

 

WHOOO, I CAN DIE MORE AND STILL HAVE NO COOL AND QUICK MISSION TYPE.

No. Do not touch raid.

 

REMOVE RESCUE, if you want to remove anything.

You also sound like someone on DE's payroll, or something like that.

Capture's nigh-identical, dude. Even the rewards are the same.

Go do capture.

 

I'm not being paid by anyone, I just think most of the people here are incredibly $&*&*#(%& (here comes my second warn point!)

Edited by Kyte
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Can I just hear what anyone gains by removing a mission type? I really want to know. Some people, at least, like Raid. I don't hear any outrage about Raid being unfun or horrible, like I hear about Rescue. So who gains anything by removing it? Add more maps to each planet with the new mission type, and don't remove anything. Or if one MUST be removed, why not take an official poll from forum-goers? Or insert a poll into the game when people log in. That way we will really know what the consistent players enjoy.

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Can I just hear what anyone gains by removing a mission type? I really want to know. Some people, at least, like Raid. I don't hear any outrage about Raid being unfun or horrible, like I hear about Rescue. So who gains anything by removing it? Add more maps to each planet with the new mission type, and don't remove anything. Or if one MUST be removed, why not take an official poll from forum-goers? Or insert a poll into the game when people log in. That way we will really know what the consistent players enjoy.

Because the grand majority wouldn't ever participate in such things because they don't even visit the forum.

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Can I just hear what anyone gains by removing a mission type? I really want to know. Some people, at least, like Raid. I don't hear any outrage about Raid being unfun or horrible, like I hear about Rescue. So who gains anything by removing it? Add more maps to each planet with the new mission type, and don't remove anything. Or if one MUST be removed, why not take an official poll from forum-goers? Or insert a poll into the game when people log in. That way we will really know what the consistent players enjoy.

Well for a few reasons, it saves up server space, also raid is identical to capture except instead of taking an artifact you capture a crewman, they could easily add the drop at the end to capture missions.

Also a forum poll is not an accurate way to measure gamemode popularity. They're data is based off of number of people playing raid missions in game, they track this stuff on there servers. 200 people crying about this on the forum is not an accurate estimation of the entire player bases opinion, most players probably have never even logged into this forum..

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Because the grand majority wouldn't ever participate in such things because they don't even visit the forum.

 

And as it happens, the majority of people who dislike raid conveniently fall in the category of people who also never visit the forums. This is a provem fact, because the absence of evidence is the evidence of absence... wait.

 

 

Well for a few reasons, it saves up server space

 

Enlighten us as to how this is the case, especially when maps are generated procedurally and are hosted on users' computers.

Edited by Letter13
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Signed.

 

Raid is the best rush-style game.

 

They could get rid of Rescue, Spy, Deception, Sabotage, and/or Capture and I wouldn't care.

 

Spy is too similar to raid, except you have multiple doohickeys to collect, and then you have to lug said doohickeys around for the rest of the mission.  If anything, get rid of Spy and implement multiple artifact Raids.  

 

Capture again is just like Raid except the artifact is a person, we don't need both.

 

Deception and Sabotage are also too similar, one you find and destroy a reactor, the other you upload a datamass to the navigation console.  You could just merge them together (use the datamass to destroy the reactor or something).

 

Rescue is an escort mission, everybody hates escort missions.  I recommend retiring this to a secondary objective only, just as something to troll us on rare occasion.

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Raid is the best rush-style game.

Exactly the problem I suspect.

As I said elsewhere:

 

Calling it least popular may simply be lip service to provide an excuse to get rid of a mission type that is ultimately a guaranteed mod and the easiest thing to Rush without restriction.

At the end of the day, a Raid was a spy mission with only a single data terminal or sabotage mission without any time at the reactor, for a guaranteed mod\item (the Raid artifact itself, unless that changed when I wasn't looking, which happens).

It was also a means to farm infinite enemy spawns outside of defense, a rather critical flaw they'd want to eliminate from play.

It may just be least popular with DE for the liabilities it generates. :)

I can say it's not least popular amongst the people I play with; that would be rescue, hands down. But Rescue overcomes every flaw I mentioned above which are the very reasons WHY Raid is popular; it's the most exploitable/trivial of the mission types.

I'm all for replacing it with something that actually requires one to engage the content of the mission rather than circumvent it entirely. Having said that, I fail to see where Capture or sabotage are really meaningfully different from Raid, as you mention Mateodon. They say they are reworking mission goals and content significantly, I'll look forward to seeing what that offers.

Edited by Drusus
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And as it happens, the majority of people who dislike raid conveniently fall in the category of people who also never visit the forums. This is a provem fact, because the absence of evidence is the evidence of absence... wait.

Wait what.

I can't figure this out. Are you agreeing, disagreeing, just commenting?

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Wait what.

I can't figure this out. Are you agreeing, disagreeing, just commenting?

 

Oh, sorry, I forgot to add my signature *sarcasm* tag.

 

I thought it would have been obvious on the absence of evidence riff; in that the absence of evidence is not the evidence of absence. 

Edited by Letter13
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I'm all for replacing it with something that actually requires one to engage the content of the mission rather than circumvent it entirely. Having said that, I fail to see where Capture or sabotage are really meaningfully different from Raid, as you mention Mateodon. They say they are reworking mission goals and content significantly, I'll look forward to seeing what that offers.

 

In the end, aren't Raid, Capture, Rescue, and Spy all the same thing? You go to the location, take(raid/capture/rescue/spy) something, then leave? The only truly unique mission types are destroy(sabotage), defense(mobile/def), and quite possibly survive(survival). What's happening is that the least most popular of the 'take' mission types is being swapped out with survive, which might or might not be as popular, or even more popular.

 

 

Edit: I forgot kill(assassinate)

Edited by Ruzu
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In the end, aren't Raid, Capture, Rescue, and Spy all the same thing? You go to the location, take(raid/capture/rescue/spy) something, then leave? The only truly unique mission types are destroy(sabotage), defense(mobile/def), and quite possibly survive(survival). What's happening is that the least most popular of the 'take' mission types is being swapped out with survive, which might or might not be as popular, or even more popular.

 

 

Edit: I forgot kill(assassinate)

Not quite in the cases of Rescue and Spy (and/or deception).

They have secondary requirements that do drive other behaviour, just as Deception did, namely having a bag-man on the way in who is operating in a slightly reduced state (no primary weapon) on the way in or out or the escort requirement of keeping the prisoner alive.

It's not a huge requirement, but it's certainly there and does change it up a bit. However, there is a lot of commonality between them, no argument. Capture and Raid are just arguably the MOST rush-able/exploitable due to their lack of any secondary requirements (unless we count glowing red making you think you are always taking damage a requirement :) ).

I'd like to see missions needing more used of Gear resources myself. For instance, a sabotage mission which is about bringing satchel charges to seed around the ship, a more robust version of the Fomorrian event (which I suspect was a test case for that).

More charges you bring in lieu of other tools, more you can earn from it (more bombs, more results, more pay).

But I digress... I think your point is totally valid, but the argument is they do have some differences. Just not major ones. Whether those differences make the experience 'significantly different' is probably totally subjective or opinion.

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Oh, sorry, I forgot to add my signature *sarcasm* tag.

 

I thought it would have been obvious on the absence of evidence riff; in that the absence of evidence is not the evidence of absence. 

(I did get the sarcasm, actually, just not the intent behind the sarcasm)

Pretend I'm brain damaged and need the intent spelled out.

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Signed, I am a fan of raid missions. Instead of removing all of them why not take out some of the excessive number of defense missions or a couple of every type and sprinkle the new survival ones throughout. Don't just go removing a mission type entirely and jam in another.

 

Edit:fixed a mistype.

Edited by Terrence_Knight
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Exactly the problem I suspect.

As I said elsewhere:

 

I'm all for replacing it with something that actually requires one to engage the content of the mission rather than circumvent it entirely. Having said that, I fail to see where Capture or sabotage are really meaningfully different from Raid, as you mention Mateodon. They say they are reworking mission goals and content significantly, I'll look forward to seeing what that offers.

The problem is that players rush through content because they don't feel like it's worth taking their time. The correct response to that problem is not, "let's remove a mission type that's easy to rush in an effort to force players to slow down" -- rather, the correct response is to change the content to be more rewarding to a non-rushing playstyle.

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Can I just hear what anyone gains by removing a mission type? I really want to know. Some people, at least, like Raid. I don't hear any outrage about Raid being unfun or horrible, like I hear about Rescue. So who gains anything by removing it? Add more maps to each planet with the new mission type, and don't remove anything. Or if one MUST be removed, why not take an official poll from forum-goers? Or insert a poll into the game when people log in. That way we will really know what the consistent players enjoy.

Having two almost identical mission types takes up space for potentially new and more fun mission types. I would rather them change one into something completely different for more variety and raid happened to be the least played one. Having 50 mission types but half of them being very very slight modifications on preexisting types is not variety or fun. Add those slight modifications as secondary objectives or some other triggers for that 'one' mission type so there can be multiple variations of one mission type. If that made absolutely zero sense, no worries, even I'm confused by it.

 

I'd be all for a poll in-game. I know a few games have done something similar like that new marvel moba game. After every match you are asking to rate various aspects of it. Have an in-game poll or one here on the forums where people can arrange their favorite and least favorite mission types. 1 being favorite 10 being least.

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