ACULonSeer Posted December 11, 2017 Share Posted December 11, 2017 (edited) Haark is an amalgamation of Grineer technology bound together with any easily accessible materials. This frame's primary aesthetics and colors consist largely of Harkonar equipment, hence the name. It is clear this frame was crafted in a desperate attempt to stay alive. Perhaps its maker lost their original frame, stranded in hostile Grineer-infested territory with only their wits and a welder to survive? Nobody really knows Haark's origins, but nobody can doubt his effectiveness. Design: Haark is a somewhat malformed, asymmetrical Frame made of Grineer machinery. His left arm takes the shape of a large cannon made from several Ogris welded together, while his right is more lithe and features a Miter blade at the elbow. His helmet is two Grineer helmets welded together with Atterax blades welded on in random locations. The entire frame is held together with pipes, robotic joints, and electrical cable. Powers: Passive- Haark slowly regenerates ammo when using Grineer weaponry, and deals 10% more damage to Grineer armor 1- Reconfigure (quiver-switch): Haark fires either a high-explosive incendiary or a freezing EMP at enemies. Holding longer will increase the range of the projectile and straighten it's flight path, until it becomes a direct hitscan at max charge. Standard fire functions more like a lobbed grenade. 2- Ballista (toggled): Haark becomes a stationary turret and fires powerful charged bolts at enemies. Due to the turret's lack of mobility, he receives 50% damage resistance in this state. 3- Indoctrinate (instant): Haark takes control of all nearby weaponry, increasing allied damage and causing enemy guns to go haywire, making them shoot eachother. Reconfigure also change enemy projectile elements to match those of Haark's own weapons, so if Haark wields a Cold weapon enemies will freeze eachother. # of affected enemies scales with power strength (base 5, max 15) the weapon damage is the same as normal, but their status chance is affected by Haark's primary. EXPERIMENTAL: 4- Battalion (toggled): Haark latches onto an ally and converts into a suit of power-armor, greatly increasing the ally's damage and armor but reducing movement speed and preventing most parkour moves (sliding, walljumping) If the ally sprints at max speed while wearing Battalion, he will do a powerful charge (like Rhino Charge) that plows through enemies and inflicts a guaranteed Puncture proc for 2 seconds (unaffected by duration) Energy consumption of Battalion is determined by damage taken, and also drains when using the "charge" attack. Augment allows the ally to use their abilities while wearing Battalion armor. Edited December 11, 2017 by ACULonSeer Link to comment Share on other sites More sharing options...
(XBOX)LEGOO MAINE 19O Posted December 12, 2017 Share Posted December 12, 2017 Cool idea but i don't think it's creation would work lore wise unless haark uses the original body of the original lost frame since frames are made from technocyte Link to comment Share on other sites More sharing options...
ACULonSeer Posted December 12, 2017 Author Share Posted December 12, 2017 15 hours ago, (Xbox One)LEGOO MAINE 19O said: Cool idea but i don't think it's creation would work lore wise unless haark uses the original body of the original lost frame since frames are made from technocyte I guess the inside parts would be the original frame, sorta like Chroma Link to comment Share on other sites More sharing options...
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