Deages Posted January 7, 2018 Share Posted January 7, 2018 I've (painfully) noticed that on certain tilesets there are some hurdles for players who may be jumping towards a door or through a room. The hurdles I refer to are generally a small horizontal landing above a door or on a wall. An example might be the light above a door - when you jump/roll down towards a door you could land above it and it feels awkward having to now move out of it...your fast paced movement abruptly ended by this awkward spot on the wall. In the nature of a fast/fun parkour system, I think it'd be great if we could 'flatten' out those areas as this would make movement between areas more fluid. Here's a quick example of what I mean by jumping and landing above the door: https://imgur.com/a/DUeRS Link to comment Share on other sites More sharing options...
Dark-Sheer Posted January 7, 2018 Share Posted January 7, 2018 Good idear! That could help the flow of movement Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted January 12, 2018 Share Posted January 12, 2018 Hell, keep the ledges but alter the hitboxes to let players through. They're small enough it wouldn't even loom that weird! All said and done, some tiles are in desperate need of more parkour-friendly surfaces. Link to comment Share on other sites More sharing options...
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