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Mobility and small 'horizontal ledges'


Deages
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I've (painfully) noticed that on certain tilesets there are some hurdles for players who may be jumping towards a door or through a room. The hurdles I refer to are generally a small horizontal landing above a door or on a wall. An example might be the light above a door - when you jump/roll down towards a door you could land above it and it feels awkward having to now move out of it...your fast paced movement abruptly ended by this awkward spot on the wall.

In the nature of a fast/fun parkour system, I think it'd be great if we could 'flatten' out those areas as this would make movement between areas more fluid.

Here's a quick example of what I mean by jumping and landing above the door: https://imgur.com/a/DUeRS 

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