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Gallium Drop Rate Is Absolutely Outragous


madlydevoid
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What bosses need is the ability to drop several material drops.
Instead of being limited to a X% chance to drop gallium versus Fieldron sample versus ordinary resource, it should be Ordinary resource at A chance + Fieldron sample at B chance + Rare resource at C chance and Blueprint at D chance.

Like sometimes (haven't checked in recent patches), Hyena and Golem would drop several material resources at once, and I'm fairly sure Hyena dropped two blueprints once.

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Gallium isn't used in much. The low drop rate isn't that much of an issue. Then again, why did they give such an underused resource two planets to drop from? Probably the same dude who decided Nano Spores needed to be the most plentiful resource.

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Its fine, as a result you only needs like 40 gallium to make all the weapons in the game, lanka is the only one that is hard to farm for.

 

What is outrageous is plastids, there is no good place to farm plastids because places where it drops have more than one of the same type of resource, you either get nano spores all the times on eris, or polymer bundles in uranus all the time, they need to up the plastids value per resource drop or raise the drop chance.

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