jundah1 Posted February 16, 2018 Share Posted February 16, 2018 i have an idea for ember "changes" ok so, 1st power : give it a combo mechanic basically, the more you spam her 1 the cheaper it gets ( and dont forget to change the animation if its gona be a thing, make it more fluid for combo animations , like dragon ball blast attack spam ) and when you hold her first ability it give triple radius of napalm effect ( does not effected by power range) and instead of dealing more dmg give it innate knockdown if enemy are in contact with the napalm effect 2nd power : keep it as it is , its fine , but if you want to add something , enemy that are effected by her 2 will deal 30% less dmg ( scale with power str, but cap at 85%) 3rd power : keep it as it is however , add a charge mechanic where if its fully charge it will create much larger fire ring , and more heavy knock down/ launch , and keep enemy in the ground longer than the uncharged one , and the ring size is effected by power range ( but cap at 20m, on full charge) 4th power : keep it as it is , but give it innate knockdown , and change her 4th augment to more defense augment, basically the more enemy got hit by WOF it give her DR ( scale with power str , but cap at 80% DR) Link to comment Share on other sites More sharing options...
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