_ITACHI-UCHIHA_ Posted August 9, 2013 Share Posted August 9, 2013 dear friends, warframe and beautiful already so of his own, but to have maps specifice for each category of mod, eg. mod rifile in mercury in a single mission in part, and so on for all types of mod, TRADE anhée it would be very useful because the smaller ones are in need of help and magarri strongest one that passes dellle mod nn would not hurt to grow, what do you think?? Link to comment Share on other sites More sharing options...
J.C.Santos Posted August 9, 2013 Share Posted August 9, 2013 Let me guess, you used google translator? Link to comment Share on other sites More sharing options...
Sekkeisha Posted August 9, 2013 Share Posted August 9, 2013 Dear friends, Warframe is already beautiful, but wtf are you talking about? O.o Link to comment Share on other sites More sharing options...
Sekkeisha Posted August 9, 2013 Share Posted August 9, 2013 Translation: -Warframe is beautiful -different mods should be found in specified areas (for example, mod rifle mod can only be found on mercury, while playing solo) -Trading system, so the weaker ones can get help from the stronger ones My answer: -Yes, Warframe is beautiful -I kinda disagree with this one. I like it how it is, all the randomness and the "Oh, a mod! What is it? A screw it, another shotgun mod!" -Yes, I agree. But there are already a lot of posts about that. Link to comment Share on other sites More sharing options...
Bakercompany86 Posted August 9, 2013 Share Posted August 9, 2013 Translation: -Warframe is beautiful -different mods should be found in specified areas (for example, mod rifle mod can only be found on mercury, while playing solo) -Trading system, so the weaker ones can get help from the stronger ones My answer: -Yes, Warframe is beautiful -I kinda disagree with this one. I like it how it is, all the randomness and the "Oh, a mod! What is it? A screw it, another shotgun mod!" -Yes, I agree. But there are already a lot of posts about that. I would like the majority of common and uncommon mods to be left to random, that's still kinda fun for me. The less-common-uncommons and the rares should at least have some static way to obtain them however. After 40 hours of gameplay (not a lot, but still a good amount of time) I'm still finding completely foreign mods to me while farming morphics on Mercury. That seems kind of wrong to me. Link to comment Share on other sites More sharing options...
Sekkeisha Posted August 9, 2013 Share Posted August 9, 2013 I would like the majority of common and uncommon mods to be left to random, that's still kinda fun for me. The less-common-uncommons and the rares should at least have some static way to obtain them however. After 40 hours of gameplay (not a lot, but still a good amount of time) I'm still finding completely foreign mods to me while farming morphics on Mercury. That seems kind of wrong to me. Well, having a higher chance to retrieve rare mods on higher level missions would be great. Mod Rarity Drop Chance synchronized with the difficulty of the mission, or something like that. Link to comment Share on other sites More sharing options...
Bakercompany86 Posted August 9, 2013 Share Posted August 9, 2013 Well, having a higher chance to retrieve rare mods on higher level missions would be great. Mod Rarity Drop Chance synchronized with the difficulty of the mission, or something like that. I'd take anything along those lines. That sounds great to me. Plus you're rewarding players for completing more challenging content. +1 Link to comment Share on other sites More sharing options...
Sekkeisha Posted August 9, 2013 Share Posted August 9, 2013 I'd take anything along those lines. That sounds great to me. Plus you're rewarding players for completing more challenging content. +1 Exactly. Getting less rewards for a hard mission than for an easy mission is quite frustrating. Link to comment Share on other sites More sharing options...
Bakercompany86 Posted August 9, 2013 Share Posted August 9, 2013 They did mention that they understand the communities perspective on their reliance on RNG is a negative one, and plan to change that. Good news for us =D Link to comment Share on other sites More sharing options...
Syndrella Posted August 9, 2013 Share Posted August 9, 2013 More competitive addon and rewards on higher levels and in the nightmare mod we also need more rare 2 in one mods with nice abilities and maybe a skill tree. RNG would be good if they determine a normal quantity of materials and mods. Something needed to this game hope will implement more good ideas. Link to comment Share on other sites More sharing options...
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