Hallowieners Posted August 10, 2013 Share Posted August 10, 2013 (edited) I thought the point of having a staff melee was to crowd control in a different way, that being using charge attacks that knock enemies back instead of stunning them or knocking them off their feet with jump attacks. Edited August 11, 2013 by DesuEx Link to comment Share on other sites More sharing options...
Renthar Posted August 11, 2013 Share Posted August 11, 2013 ^ Agreed. Was annoyed when I first started playing, saved up for a Bo staff first and then found out it was a long, hard lie. Link to comment Share on other sites More sharing options...
1N33DM0N3Y Posted August 11, 2013 Share Posted August 11, 2013 This would be epic to see it on Bo and Amphis Link to comment Share on other sites More sharing options...
Renthar Posted August 11, 2013 Share Posted August 11, 2013 It doesn't even have to bat them around like nerf balls. Just some decent physics involving the staff's ability to knock enemies about a bit. For the Bo especially, this is needed to make the weapon viable. Link to comment Share on other sites More sharing options...
Noctua Posted August 14, 2013 Share Posted August 14, 2013 This is something we can all agree on. +1 Link to comment Share on other sites More sharing options...
Zardust Posted August 14, 2013 Share Posted August 14, 2013 The Bo was one of the weapons that really got my friends and I into this game, along with the Paris. The way they sent enemies flying was the greatest thing. I wasn't even aware that they had removed that effect from the Bo. Why did they do that? Link to comment Share on other sites More sharing options...
Hallowieners Posted August 16, 2013 Author Share Posted August 16, 2013 The Bo was one of the weapons that really got my friends and I into this game, along with the Paris. The way they sent enemies flying was the greatest thing. I wasn't even aware that they had removed that effect from the Bo. Why did they do that? Apparently it was for balancing issues. I don't see the issue though, just make heavier units less resistant to knock back. Link to comment Share on other sites More sharing options...
Tetsmeha Posted August 16, 2013 Share Posted August 16, 2013 It's ok for kogake but not the original two weapons :/? Link to comment Share on other sites More sharing options...
Fundance Posted August 16, 2013 Share Posted August 16, 2013 (edited) It's ok for kogake but not the original two weapons :/? Because Kogake is single-target only. Now Kestral on the other hand... Seriously though, I want this brought back badly. The Amphis is absolute trash without it. Edited August 16, 2013 by Fundance Link to comment Share on other sites More sharing options...
Hallowieners Posted September 12, 2013 Author Share Posted September 12, 2013 Bumping to push the idea. I hope they sneak this in update 10 but I'm being too optimistic. Where is update 10 anyways.. Link to comment Share on other sites More sharing options...
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