Elder_Dragon_Archon Posted March 25, 2018 Share Posted March 25, 2018 I really wish there wasn't a cap on how many decorations you could put in a room in your dojo. I wanted to make a room with some floating pads in the air, and every square inch of the floor would be covered in flames. I only managed to cover a minuscule fraction of the floor, and I already maxed out the capacity. Also, I'd like to create an enormous dragon sculpture entirely out of flames and put it in my Grand Hall. Link to comment Share on other sites More sharing options...
KIREEK Posted March 25, 2018 Share Posted March 25, 2018 Maybe the performance impact is several times bigger compared to other static decorations. Imagine a room that would affect the perfornace in such a way that you could never ever delete it or the decorations inside. Link to comment Share on other sites More sharing options...
Elder_Dragon_Archon Posted March 25, 2018 Author Share Posted March 25, 2018 1 minute ago, KIREEK said: Maybe the performance impact is several times bigger compared to other static decorations. Imagine a room that would affect the perfornace in such a way that you could never ever delete it or the decorations inside. Ah, ok. Link to comment Share on other sites More sharing options...
NeithanDiniem Posted March 25, 2018 Share Posted March 25, 2018 yea, a room like that would crash anyone entering it long before it were completed. FX are very taxing on systems. Link to comment Share on other sites More sharing options...
KittyDarkling Posted March 28, 2018 Share Posted March 28, 2018 Agreed with the comments on performance, however I think this does open a dialog on larger scale effects. elemental effects that are actually designed to occupy a large area so rooms could have floors of lava, water, fog ect. Link to comment Share on other sites More sharing options...
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