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Ordo: Normal Warframe


(XBOX)FaZeCraft711
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Ordo

 

Person warframe

 

Ability 1: bucket of chemicals. Ordo throws a bucket that procs every element

 

Ability 2: dense gun. Shoot an automatic pistol that has 9000% multishot.

 

Ability 3: eat food. Ordo eats food and either regains health, ammo, shields, or energy.

 

Ability 4: open door. Ordo creates a door that he opens to go into another mission

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This looks like it would work as an April Fools Frame, but that day was 8 days ago. I'd think of a 'normal frame' as a frame with, well, 'normal' powers.
In this spoiler is the specifics.

Spoiler

Name: [PH]: Beast of Bones.
Description: A mercenary who fights for what he believes is right; a menace of the Old War.
Stats:

Spoiler

Armor: 150.
Health: 112 (at Rank 30) 325.
Shields: 145 (at Rank 30) 375.
Energy: 100 (at Rank 30) 175.

Passive: Fast-reload.
Reloading has a red segment at the midpoint which, if the reload button is pressed again when it hits that point, instantly completes the reload.
This only works on weapons that have slower reloads, clips bigger than 1, and only when the weapon has no ammunition in the clip.
 

Powers: 

Spoiler

1: Grenade. Cost: 25.
Charge to shorten fuse, displays throwing arc, uses speargun/thrown sidearm animations where relevant.
Tapping swaps between types: Flash (stuns enemies that look at it; confuses enemies that don't), Frag (explodes, ragdolling enemies), Shrapnel (procs slash and reduces enemy armour).

2: Barricade. Cost: 50.
Deploys a Tenno version of the Grineer Blunt; health/shields/armour is calculated from warframe + mods, can be picked up and moved around. Can have up to four active, but they have to be in a certain radius within eachother (radius increases with range mods).

3: Lock. Cost: 0, cost to sustain: 2.5 energy when enemies are in range.
Denies enemies the ability to trigger alarms while active, makes enemies outside the radius unable to hear what's happening inside it, as if it's another room. Allows the Tenno user to trigger a lockdown via any console while active. Enemy weapons jam at random, causing small Conclave ammo boxes to drop from them. Enemies killed within it's radius also drop said ammo boxes.

4: Override. Cost: 75, cost to sustain: 0; damage taken drains energy instead of affecting shields or health.
Becomes unable to cast other powers, run on walls, slide, or roll; his energy bar becomes a layer of shields that must be destroyed before he can take damage.

 

Edited by Koldraxon-732
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