(PSN)SpinDoctaDub Posted April 12, 2018 Share Posted April 12, 2018 This is my first time thinking about how my opinion could help make something better in a game, but I would love to have a bit of constructive feedback about this subject. So lets start :) I finally was able to play the new endless kuva mission and it's wonderful, but something that I was pondering about was could it have a bit of scaling towards playing for extended time. I was thinking it could be like this. 1 to 10 mins. You make standard amount which is 200 for each min possibly, so you don't earn a scaling if you are looking for a quick bit of kuva. 11 to 30 mins. Could be increased to 300. Which is quite a bit considering you can pop a booster and it will double what you earn, but I personally like having an a incentive for going longer at an activity. At this point in my head I can tell this is a bit over the top of which a person gains kuva, but this mission is more focus on daily players and season vets who don't want to spend an entire day trying to get a small sum of kuva. Obviously the amounts can be tweak but the idea of scaling would be a lot of help. As I said before feedback is always welcome, and if you have ideas for the mode or you think its fine how it is then comment and tell us what you think. Thank you :) Link to comment Share on other sites More sharing options...
fluffysnowcap Posted April 13, 2018 Share Posted April 13, 2018 It's currently 133.3(Recurring)Kuva per Min, and i hope quoting this will be helpful to you. This exact discussion has happened loads of times before, there will be 2 camps, one for scaling and one against it. The for argument (my camp) On 03/04/2018 at 5:00 AM, fluffysnowcap said: The only scaling that has ever been implemented was back in update 19 and was a olive branch to the players that use to do a 4 hour run of a single T(1,2,3,4) Void Key. The main arguments for scaling is for the secondary and tertiary rewards, the things we need a tone of like Endo, Polymer Bundle and Plastids, or for the kuva itself to scale, hence the near consensus for one of two models. 1. Void fissure style scaling added to all endless missions. Example below. Reveal hidden contents Reward Intervals The reward intervals per mission type are as followed: Defense: 5 waves Interception: 1 round Survival: 5 minutes Excavation: 200 Cryotic Bonuses per Interval Every reward interval, you get a predetermined booster. These boosters stack the longer you stay and are capped at double. The first interval: 1.25x Affinity. The second interval: 1.25x Credits Booster. (affects credit cashes) The third interval: 1.25x Resources Booster. (effects missions resources IE, Kuva and Cryotic as well as rewards) The fourth interval: 1.25x Resource Drop Rate. The fifth interval: This one will be the largest change replacing the random Exceptional Relic With a planets appropriate rare resource (Affected by Resources Boosters) The sixth interval: 1.5x Affinity (replaces first). The seventh interval: 1.5x Credits (replaces second). The eighth interval: 1.5x Resources (replaces third). The ninth interval: 1.5x Resource Drop Rate (replaces fourth). The tenth interval: a planets appropriate rare resource (Same amount as the first time to prevent runaway scaling, Affected by Resources Boosters) Boosters continue to increase every set of intervals and are capped at double (2x). After the nineteenthinterval, all boosters will have reached their cap. Reveal hidden contents 200 Kuva per Tower Reveal hidden contents Kuva per minutes breakdown of this method (assuming 100% of life support towers become kuva and fifth interval gives 400 kuva) 0 to 15 minutes, 11 towers = 2200 Kuva 146.6 Kuva per minutes 15 to 40minutes, 16 towers = 4500 Kuva 180 Kuva per minutes | 0 to 40 minutes, 27 towers = 6700 Kuva 167.5 Kuva per minutes 50 to 65 minutes, 17 towers = 5700 Kuva 228 Kuva per minutes | 0 to 65 minutes, 44 towers = 12400 Kuva 190.7 Kuva per minutes 65 to 90 minutes, 16 towers = 6300 Kuva 252 Kuva per minutes | 0 to 90 minutes, 60 towers = 18700 Kuva 207.7 Kuva per minutes 90 to 115 minutes, 17 towers = 7600 Kuva 304 Kuva per minutes | 0 to 115 minutes, 77 towers = 26300 Kuva 228.6 Kuva per minutes 250 Kuva per Tower Reveal hidden contents Kuva per minutes breakdown of this method (assuming 100% of life support towers become kuva and fifth interval gives 400 kuva) 0 to 15 minutes, 11 towers = 2750 Kuva 183.3 Kuva per minutes 15 to 40minutes, 16 towers = 5500 Kuva 220 Kuva per minutes | 0 to 40 minutes, 27 towers = 8250 Kuva 206.2 Kuva per minutes 50 to 65 minutes, 17 towers = 6975 Kuva 279 Kuva per minutes | 0 to 65 minutes, 44 towers = 15225 Kuva 234.2 Kuva per minutes 65 to 90 minutes, 16 towers = 7700 Kuva 308 Kuva per minutes | 0 to 90 minutes, 60 towers = 22925 Kuva 254.7 Kuva per minutes 90 to 115 minutes, 17 towers = 9300 Kuva 372 Kuva per minutes | 0 to 115 minutes, 77 towers = 32225 Kuva 280.2 Kuva per minutes 300 will surpass back to back Floods so i didn't crunch the numbers. 2. Increasing by a fixed amount per Life support tower, balanced so for the first 20 minutes is is between Kuva siphons and floods; however past 40 minutes it should have the greatest Kuva to time investment you can achieve them game. All scaling capping at 1 hour. Reveal hidden contents Link to the source. Current Kuva per minute. Flood's 243.2, Siphon's 130.3 Kuva Suvival 128 Ideally Kuva Survival should give approximately 190 Kuva per minute for the first 20 minutes, and approximately 250 Kuva per minute for the first 40 minutes. There are 13.3 Life support towers in 20 minutes That's one every 90 seconds, not including the one that spawns at the very beginning. so we need scaling that works per tower to create an out come of 190 ish kuva per minute. OH god i need to work out 14(X+(YxN))÷20=190 wish i remembered how to do Compound interest\integers Examples. X is the Life support towers and Y is the scaling per tower 20 minutes X=200 and Y=10 | X=200 and Y=15 | X=200 and Y=20 | X=200 and Y=25 | 14(X+(YxN))÷20= | 14(X+(YxN))÷20= | 14(X+(YxN))÷20= | 14(X+(YxN))÷20= | 185.3 | 218.75 | 231 | 253.75 | Kuva per minutes 3710 | 4375 | 4620 | 5075 | Total Kuva 40 minutes X=200 and Y=10 | X=200 and Y=15 | X=200 and Y=20 | X=200 and Y=25 | 28(X+(YxN))÷20= | 28(X+(YxN))÷20= | 28(X+(YxN))÷20= | 28(X+(YxN))÷20= | 234.5 | 281.75 | 320 | 376.25 | Kuva per minutes 9380 | 11270 | 12800 | 15050 | Total Kuva Reveal hidden contents My personal opinion of the two possibilities is that Void fissure style scaling to all endless will be more fitting to the game as a whole. Compared to a fixed percentage or integer increase that will suffer from the possibility of runaway scaling, or initial rewards that are completely underwhelming. I would be at a miss if i didn't include a flat buff to the kuva drops argument. Reveal hidden contents examples in this tab are done under hypothetically perfect conditions 20 minute Runs Kuva per minute (14 life support towers) | optimal 7 minute Runs Kuva per minutes (5 life support towers) Flat 200 = 2800 Kuva 140 Kuva per minute | Flat 200 = 1000 Kuva 142.8 Kuva per minute Flat 225 = 3150 Kuva 157.5 Kuva per minute | Flat 225 = 1125 Kuva 160.7 Kuva per minute Flat 250 = 3500 Kuva 175 Kuva per minute | Flat 250 = 1250 Kuva 178.5 Kuva per minute Flat 275 = 3850 Kuva 192.5 Kuva per minute | Flat 275 = 1375 Kuva 196.4 Kuva per minute Flat 300 = 4200 Kuva 210 Kuva per minute | Flat 300 = 1500 Kuva 214.2 Kuva per minute additional notes "A flat increase would be the easiest one to balance but wouldn't encourage longer survival at all, and since i believe endless missions need a second pass and going long should be disproportionately rewarded to a certain extent, as come one the mission type is about going the extra mile" On 09/04/2018 at 4:04 PM, fluffysnowcap said: Adding a solo extract to survive and excavation, along with void fissure sailing to all endless mission's would be a nice change, and for the 20 and out people let me present you with the glorious idea. "kuva fortress assault" easy to Balinese, and will spread out the kuva farmers in to three group's. floods and down people Assault as its reliable And I have about a hour to kill crowd and then there's the against camp that mostly are knee jerk but my riven market, or talking about how it will brake the game. Link to comment Share on other sites More sharing options...
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