Jamescell Posted August 13, 2013 Share Posted August 13, 2013 @The DEV's please redo the AI for sniper enemies, currently they do the exact same thing as their close quarters counterparts, just with a different gun, and really aren't that accurate, a good platoon of snipers should be able to pin Tenno down, forcing them to either go all out assault and risk the run or take them out tactically. Of course the snipers would have to be of adequate level as well. Change the AI so sniper units take farther away cover, are more accurate, and can actually shoot from far away. Don't have them running around in close quarters with a sniper rifle they have no idea what to do with. Link to comment Share on other sites More sharing options...
Numot Posted August 13, 2013 Share Posted August 13, 2013 Important note: don't make them aim-bots. I know its easier that way, but it isn't fun for anyone in the end. Link to comment Share on other sites More sharing options...
Jamescell Posted August 13, 2013 Author Share Posted August 13, 2013 Especially on high defenses. Agreed, I just forgot to add that in. Link to comment Share on other sites More sharing options...
PaperAlien Posted August 13, 2013 Share Posted August 13, 2013 Also important: don't give snipers the ability to 1-hit kill players. Instead give them a faster-firing weapon with less damage per shot, but still has perfect accuracy. It allows sniper AI to much more consistently pressure players in their firing area. Link to comment Share on other sites More sharing options...
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