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A collection of bugs


PainTako
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Name: Momentum preservation
What it does: It seems you have too much upwards momentum which forces you to continue going up, on Zephyr this will force you to stick to ceilings and for nova it forces you to bounce quickly and lose control
Example: Zephyr gfycat
Repo steps: For Zephyr take high duration and go to a low ceiling tileset for instance Corpus Ship and press 1 into the ceiling, nova is a bit more tricky and am still working on.

Name: Status procs with T2 prism on kuva clouds breaks them (possibly more?)
What it does: When you status proc a kuva cloud it breaks that cloud locking it in place and you are unable to capture it until it despawns and the siphon does a safety reset (Resulting in the braid not being destroyed and the cloud is not counted as captured)
Example: Gfycat
Repo steps: Use T2 prism, go into kuva siphon/flood, shoot clouds until you get a status proc on one of them

Name: Volt FoV not re-adjusting
What it does: When recasting speed as the FoV is resetting to the default value the FoV will not change due to having speed until the speed buff runs out and you then cast it.
Example:
Repo steps: Cast speed, wait for it to begin ending and FoV begins resetting, recast speed

Name: Sargus Ruk Lockdown Fun House
What it does: When running Sargus Ruk it appears that sometimes/most of the time the mission will start off in alert state but not properly be displayed, during this time as you progress to Sargus Ruk an enemy will hack one of the alarms or the boss fight itself will increase the security level and cause the mission to lock-down. Many times this will result in an instant lock down during the boss fight.
Example:
Repo steps: Run Tethys on Saturn to fight Ruk, get to boss fight ASAP, as you fight Ruk most of the time the mission will enter lock down without alarms being triggered or they will both trigger in rapid succession

Name: Lephantis makes you wait 10+ seconds
What it does: The Ancient Infested head in the first stage of the boss room will almost always wait too long if you kill the first heads when they first spawn, this causes you to just wait in the boss room for what seems like 20 seconds waiting for him to spawn. At times you can look around the room and see his name blinking between two points one where he will spawn, and one underground and a bit offset which I think is where he is.
Example: Youtube video
Repo steps: Begin Orokin Derelict Assassinate, initiate the boss fight, kill Ancient Corpus and Ancient Grineer when they first spawn, if Ancient Infested spawns before them restart. (From my testing the Ancient Infested spawning before one of the others is rare)

Name: Grineer Galleon ramp room breaks waypoints for host
What it does: In the Grineer Galleon tileset there seems to be a specific tile, the ramp tile (Refer to example) which often breaks the waypoint for hosts (This is a bug in the tileset but it seems to involve this tile a lot), the waypoint will simply point straight to the tile as if you could clip through walls and fly to it, normally after passing this tile the waypoints will fix themselves.
Example: Image of exact tile
Repo steps: Go into a Grineer Galleon capture mission a few times

Name: Waypoints are sloths
What it does: Waypoints take far too long to tell you where you need to go, this happens at times no matter what but are extremely noticeable when you enter a tile from another without ever touching the ground.
Example: Gfycat
Repo steps: Jump into new tile for the first time and don't touch the ground for a few seconds, normally if the waypoint stays behind you it'll take a few seconds once you land on the ground for it to correct itself

Name: Uranus assassinate waypoints, where art thou?
What it does: During Tyl Regor boss fight there are no waypoints at all.
Example: Image of spawning into the mission
Repo steps: Start Titania on Uranus

 

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Edited by -dicht.Akemi-
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