(XBOX)Adamdust Posted April 23, 2018 Share Posted April 23, 2018 Anyone else getting deeper in gantulyst and hydrolyst fights only to have every single lure you have die at the same time like they were made of paper? I honestly don't believe it is a matter of eidolon strength and incurred damages. It really feels like something is up. Link to comment Share on other sites More sharing options...
Dark_RRiderr Posted April 23, 2018 Share Posted April 23, 2018 Yeah dont even get me started on that.... just written a relatively angry feedback somewhere in the forums about just that and a lot of other topics which make me slowly with all the other problems i lately had in warframe question if i should go on... Link to comment Share on other sites More sharing options...
_-Malicious-Melodi-_ Posted April 23, 2018 Share Posted April 23, 2018 If Night ends, all the lures vanish Beyond that, if they are dieing to damage, then you need to rethink your party comp and add a trinity. Link to comment Share on other sites More sharing options...
Cortanis Posted April 23, 2018 Share Posted April 23, 2018 29 minutes ago, PureIcarus said: If Night ends, all the lures vanish Beyond that, if they are dieing to damage, then you need to rethink your party comp and add a trinity. Not the case. Experienced this many times now where we'll down the the behemoth and we've got both a Harrow and a Trin going. Harrow pops the invulnerability and Trin doubles down on the healing on the things. Just as the energy wave ends or we get the capture, all the lures just suddenly pop and die. By all means, we've got it covered. Something is definitely wrong. Also on this note, the bug where the lures will be in range and holding but the Eidolon decides he's not captured is back with a vengeance. Did one run yesterday where each of them did it a minimum of two times and stormy did it three times. Link to comment Share on other sites More sharing options...
Dark_RRiderr Posted April 23, 2018 Share Posted April 23, 2018 vor 35 Minuten schrieb PureIcarus: If Night ends, all the lures vanish Beyond that, if they are dieing to damage, then you need to rethink your party comp and add a trinity. And exactly that is the problem i got with it Link to comment Share on other sites More sharing options...
_-Malicious-Melodi-_ Posted April 23, 2018 Share Posted April 23, 2018 2 minutes ago, Cortanis said: Not the case. Experienced this many times now where we'll down the the behemoth and we've got both a Harrow and a Trin going. Harrow pops the invulnerability and Trin doubles down on the healing on the things. Just as the energy wave ends or we get the capture, all the lures just suddenly pop and die. By all means, we've got it covered. Something is definitely wrong. Also on this note, the bug where the lures will be in range and holding but the Eidolon decides he's not captured is back with a vengeance. Did one run yesterday where each of them did it a minimum of two times and stormy did it three times. Are you saying the explode after you capture him? Link to comment Share on other sites More sharing options...
Cortanis Posted April 23, 2018 Share Posted April 23, 2018 3 minutes ago, PureIcarus said: Are you saying the explode after you capture him? Yes, among other times. Literally, they will sit there and just die from full hp for no reason. We're spamming operator blasts trying to max the core drops off the voms still hanging around and the big guy is dead and going down. Suddenly, they just lose it and poof. The really annoying part is that it's also not consistent ether. Link to comment Share on other sites More sharing options...
_-Malicious-Melodi-_ Posted April 23, 2018 Share Posted April 23, 2018 If they are linked to the Eidolon when he is captured, they explode. Thats part of the capture, thats where the Cores, Shards and Arcanes come from. Link to comment Share on other sites More sharing options...
Cortanis Posted April 23, 2018 Share Posted April 23, 2018 1 hour ago, PureIcarus said: If they are linked to the Eidolon when he is captured, they explode. Thats part of the capture, thats where the Cores, Shards and Arcanes come from. I can see that part, but even the ones not powered up will go during the limb phases. Again, that's with a Harrow almost all the time and most of the time a Trin as well. By all means, this shouldn't be a sheer hp damage thing. It has to be some kind of bug. Link to comment Share on other sites More sharing options...
_-Malicious-Melodi-_ Posted April 23, 2018 Share Posted April 23, 2018 8 hours ago, Cortanis said: I can see that part, but even the ones not powered up will go during the limb phases. Again, that's with a Harrow almost all the time and most of the time a Trin as well. By all means, this shouldn't be a sheer hp damage thing. It has to be some kind of bug. i cant say for sure then, i can tell you that Harrow doesn't protect the lures, and if you're trinity has very low power strength, it wont be healing it too much. Link to comment Share on other sites More sharing options...
Cortanis Posted April 24, 2018 Share Posted April 24, 2018 Naw, she runs a bless trin most of the time and pretty much camps on the lures to keep them good. She's clearly not the problem. Link to comment Share on other sites More sharing options...
(PSN)Raygun_X_ Posted April 24, 2018 Share Posted April 24, 2018 On 4/23/2018 at 3:14 AM, Cortanis said: I can see that part, but even the ones not powered up will go during the limb phases. Again, that's with a Harrow almost all the time and most of the time a Trin as well. By all means, this shouldn't be a sheer hp damage thing. It has to be some kind of bug. Hello.. Not sure you have thought of this. Voms can do a ton of damage when the charge at you. At the end of a fight there are usually alot of Voms. Shooting into a group of Voms without killing them VERY quickly can lead to downed Lures and Frames. Link to comment Share on other sites More sharing options...
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