RageXicity Posted August 14, 2013 Share Posted August 14, 2013 Unless someone knows how to get it back? If you select Tap to Sprint/Roll you will have to hold the button down to sprint which hurts my thumb. Uncheck it and you lose the ability to sprint. Proof its not there: http://imgur.com/7im7C1d Link to comment Share on other sites More sharing options...
BladeMaverick Posted August 14, 2013 Share Posted August 14, 2013 Which is weird as hell. I've resorted to using LBumper on my 360 controller for sprint. :\ Link to comment Share on other sites More sharing options...
Kroul Posted August 14, 2013 Share Posted August 14, 2013 Which is weird as hell. I've resorted to using LBumper on my 360 controller for sprint. :\ Same here i use my left stick press for powers Link to comment Share on other sites More sharing options...
Xylia Posted August 14, 2013 Share Posted August 14, 2013 I don't get why they can't use analog sticks for that. Press the stick the whole way = sprint. Halfway = jog. Link to comment Share on other sites More sharing options...
RageXicity Posted August 14, 2013 Author Share Posted August 14, 2013 Which is weird as hell. I've resorted to using LBumper on my 360 controller for sprint. :\ I'll try that, hopefully they fix this issue Link to comment Share on other sites More sharing options...
RaianStar Posted August 14, 2013 Share Posted August 14, 2013 I think all possible commands should be available for controller mapping. There can be no possible gain from limiting one portion of your user base. That said, the commands should be split into categories so that a user can, at a glance, see what abilities are essential to gameplay. Also, double binding anyone? Imagine reload and 'interact with object' on the same button! Link to comment Share on other sites More sharing options...
RageXicity Posted August 14, 2013 Author Share Posted August 14, 2013 I think all possible commands should be available for controller mapping. There can be no possible gain from limiting one portion of your user base. That said, the commands should be split into categories so that a user can, at a glance, see what abilities are essential to gameplay. Also, double binding anyone? Imagine reload and 'interact with object' on the same button! So make it like most games? I'd be down. Idk any games that require you to hold to sprint on the thumbstick. And it for a good reason....fatigue Link to comment Share on other sites More sharing options...
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