rangeless Posted August 14, 2013 Share Posted August 14, 2013 (edited) As it stands, there is little to no incentive to unlock nightmare mode in the higher level planets because there are way more planets to unlock and farmers prefer an easy grind on Venus in order to obtain the valuable nightmare mods. My suggestion is to put a separate tier of nightmare mods in the higher level planets (pluto, eris, ceres...) because as new dual stat mods are coming into the game, don't you think the drop table is going to be very cramped. Also, this would give people an incentive to do nightmare mode on the higher level planets because right now, nobody does high level nightmare mode unless they are feeling courageous and want to kill an assassination target for resources too, essentially killing two birds with one stone. Also, i wonder when there will be a new melee dual stat mod for normal base damage and swing speed? It would be nice if normal attacks got rebuffed since rendering strike has made charge attacks even MORE viable now? anyone know if that's happening or not? thanks for reading and comment what u think. I take criticism very well and would like your input to see if such ideas will be looked at in the future. Edited August 14, 2013 by rangeless Link to comment Share on other sites More sharing options...
3Jane Posted August 14, 2013 Share Posted August 14, 2013 A small start would be to have some different drop tables for the reward so higher level missions had a better chance at the rarest mods. Even a single % is gonna make a huge difference. Link to comment Share on other sites More sharing options...
Aeshi Posted August 14, 2013 Share Posted August 14, 2013 (edited) You have my +1, I'd start doing higher level nightmare missions in a heartbeat if it improved my chances of finally getting a Hammer Shot mod or two. Edited August 14, 2013 by Aeshi Link to comment Share on other sites More sharing options...
Hybridon Posted August 14, 2013 Share Posted August 14, 2013 First they have to change the whole drop tables, seriously 1% to get Blaze and 1% for Hammer Shot? Took me 300+ runs, why in the name of god would I want to do that on high level missions. Your idea is good, as long as we dont have 1% drop rates, or maybe a token system of some sort. RNG makes it not challenging and yes frustrating. Link to comment Share on other sites More sharing options...
Mainabi Posted August 14, 2013 Share Posted August 14, 2013 it would be nice if fusion cores would drop 4x-10x as often on nightmare mode! i'd totally do nightmore mode nonstop! Link to comment Share on other sites More sharing options...
Aure7 Posted August 24, 2013 Share Posted August 24, 2013 (edited) Bumping this up because was about to post rant about it anyway. It &!$$ed me off that I can't play high lvl nightmare for fun because all the players are clustered inside venus. AND AGAIN it's RUSHING THE SAME LEVEL OVER AND OVER AGAIN IN EASY WAY because venus is not challenging at all and mods drop on any nightmare anyway.Nothing hard here.Everyone wants da blaze, buff it up to 5% on the highest level nightmare missions = PROFIT! players will actually play all kinds of nightmare missions and (hopefully) will find it hard and won't rush it. Edited August 24, 2013 by Aure7 Link to comment Share on other sites More sharing options...
Archistopheles Posted August 24, 2013 Share Posted August 24, 2013 (edited) Challenging missions should be about 1 thing 2 things: Bragging Rights and having fun. Shutting out players from powerful guns/mods because they aren't "skilled" enough does nothing but further the gap between players. Emblems, badges, skins, useless fluff = Rewards from the most challenging content Everything else needed to max out in the game's power progression should be relatively easy to get. Edited August 24, 2013 by Archistopheles Link to comment Share on other sites More sharing options...
Aure7 Posted August 24, 2013 Share Posted August 24, 2013 Challenging missions should be about 1 thing 2 things: Bragging Rights and having fun. Shutting out players from powerful guns/mods because they aren't "skilled" enough does nothing but further the gap between players. Emblems, badges, skins, useless fluff = Rewards from the most challenging content Everything else needed to max out in the game's power progression should be relatively easy to get. Online games follow opposite logic of yours. And even if your logic is good it still doesn't make sense how rushable those venus nightmare mission are. Link to comment Share on other sites More sharing options...
Archistopheles Posted August 24, 2013 Share Posted August 24, 2013 even if your logic is good it still doesn't make sense how rushable those venus nightmare mission are. They were designed to be rushed. When you give a player a timer, or a health bar that slowly ticks down, they are going to try to complete the level as soon as possible. If they didn't want players to rush, then one of the nightmare missions would be Exterminate: 1000 mobs - Modifier: Double Enemy Health, Enemy Health/Shield Regeneration, Super-Quick Enemies. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now