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Mirage - slight of hand BUG (2nd ability)


7grims
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Hello.

I discovered something weird about slight of hand, I can only see it as a bug or unintended nerf.

- If i dont equip stretch (range mod) her 2nd ability does not have a timer, the trap just sits there until its triggered by a enemy.

- When stretch is equipped, the ability gains a timer, and unspawns at the end.

The wiki describes 2 "modes" for slight of hand, jewels and booby traps, but this doesnt seem to be the factor for timer or no timer. (as far as i tested)

Basically this doesn't make sense, and I would obviously rather have a 2nd ability that isnt time limited, since it better, it stays there until it catches an enemy, versus being there, the time ends and no enemy was caught, meaning I just wasted energy on it.

Additionally, the stretch mod is useful for her ultimate ability, but as i said, it breaks the functionality of the 2nd ability.

 

 

 

 

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