WolvenEdge Posted May 11, 2018 Share Posted May 11, 2018 So... I just lost a Cetus quest, thanks to a Liberate mission. It decided the Northern Grineer cave (the one in a small crevasse) would be a great place for the mission, which I normally wouldn't have a problem with, except that the door is closed and locked, which allowed enemies to spawn in where I couldn't kill them, preventing missiion progress. I would suggest either preventing enemy spawns in the caves when the doors are closed, or keeping mission types that rely on enemy spawns from showing in such areas in the same circumstance. Thanks. Link to comment Share on other sites More sharing options...
silvaril Posted May 11, 2018 Share Posted May 11, 2018 Heya In similar vein, I just failed the first Sortie mission due to a locked cave door between me and the Bounty start location for an Eliminate bounty. Link to comment Share on other sites More sharing options...
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