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Plains spawn; liberate mission locations and caves.


WolvenEdge
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So... I just lost a Cetus quest, thanks to a Liberate mission. It decided the Northern Grineer cave (the one in a small crevasse) would be a great place for the mission, which I normally wouldn't have a problem with, except that the door is closed and locked, which allowed enemies to spawn in where I couldn't kill them, preventing missiion progress.

I would suggest either preventing enemy spawns in the caves when the doors are closed, or keeping mission types that rely on enemy spawns from showing in such areas in the same circumstance.

Thanks.

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