Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Onslaught enemy pop in


HypoTherm
 Share

Recommended Posts

So the sanctuary enemy pop in at spawn points around the map, but is there any chance of an animation/skin effect to cover the pop?

Something like a Star Trek beam in effect, or some of Cephalon Simaris' square particles, to show that they are residents of Sanctuary (and as a reminder that this is a simulation?)

The entry points to the MR practice booths have a cool example of what I mean.

SUyl0Xt.png

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...