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Nyx Redefined


ljmadruga
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My old rework got archived but I’ve had some new ideas since then.

Without further ado, lets get to it.

Base stats remain the same

Passive: Mind’s Eye- Enemies highlighted by Nyx’s reticle are marked on the radar and prioritized by NPC allies. The marks disappear if the enemy leaves her affinity range.

Ability 1: Mind Control- Nyx turns a targeted enemy within 15m into an ally for 20 seconds. Multiple enemies can be placed under her control at once, and that number is uncapped. Mind controlling a new target refreshes the duration. Damage taken by an enemy is inflicted as finisher damage when the duration expires.

Using Mind control on an already mind controlled enemy will force the duration to expire. Holding the ability forces the duration to expire on all enemies.

Ability 2: Psychic Bolts- Nyx casts 3 bolts that home in on targets and implant themselves for 10 seconds dealing damage on impact and over time. The damage they deal is not affected by strength but the number of bolts cast is.

Casting Mind Control on an enemy with a bolt embedded into it will Mind Control all enemies with embedded bolts. The enemies will retain these bolts for the entirety of mind control’s duration and 10 seconds after Mind Control expires.

Ability 3: Chaos- Enemies within 20m are forced to attack each other for 20 seconds. Enemies under the effect of Chaos take 20% more damage from all damage sources stacking with each enemy under the effect.

Mind controlled enemies increase their health, shields, and armor increased by 20% stacking with each enemy under the effect of chaos.

Psychic Bolts will disarm enemies under the effect of Chaos in addition to implanting in them.

Ability 4: Absorb- Nyx envelops herself in a protective bubble that stores damage that is released when she cancels the ability.

While channeling absorb, Nyx can Mind Control a single enemy to completely take over their mind for an indefinite duration. She will be in total control of where that enemy moves and what it attacks. She can cast all abilities from this state, and chaos’s effect is duplicated on the captured enemy. Casting absorb will cancel the interaction. This interaction is removed with the augment.

Psychic bolts will be cast radially while Absorb is channeled. They will deal 30% of the stores damage on impact. Damage taken by absorb will also be duplicated on all enemies with an implanted bolt that are not mind controlled.

Enemies under the effect of Chaos will run towards the bubble, but prioritize hitting other enemies.

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