Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Necro, Let Me Here You Ideas About His Abilities


Depar
 Share

Recommended Posts

/info using TCV for technocytevirus

 

 

 

 

 

1 - 25 Energy Shadow Strike

 

Necro sends a wave of tcv who erodes the enemy, dealing 100/100/175/250 dmg in range of 6/6/9/12

 

2 - 50 Energy Death's Grip

 

Necro "summons" a cloud of tcv upon enemys, slows and "blind" them, they attack it rnd direction, range of 6/6/9/12

for 4/4/6/8 sec

 

3 - 10 Energy retreating Dark

 

Necro can move trough enemys and is immune to knockdown and stagger for 1/1/2/4 sec, still takes normal dmg

 

4 - 100 Energy Impale

 

necro smashes his fist into the earth and impales all enemys in the range of 6/6/9/12 and does 300 armoreignore dmg, airborne them for 2~3sec and let them bleed for 200(300) dot over 5(6) sec 40(50)per tick

 

Cococococoombo:

1.

while the bleed debuff is aktive(5[6]sec after impale) you can use your 1 to trigger a corpsexplosion who consume the bleed dmg and perform a stronger shadowstrike for 150/150/225/300 armoreignoring dmg

 

2.

while the bleed debuff is aktive(5[6]sec after impale) you can use your 2 to reset the bleed dmg and stronger him for

300(480) dot over 5(6) sec 60(80)per tick

also applies the "cloud"

 

 

 

Stats:

 

Shield: 150 Base(450 lvl30)

Health: 75 Base(225 lvl 30)

Armore: 10

Speed: 1.2

Energy: 100 (150 lvl30)

 

polarities:

1xBar

1xV

aura:

1xV

Edited by Depar
Link to comment
Share on other sites

lets go im thinking of my way to put him in, will post as soon im rdy

 

or stole your ideas and convert them to depar approved

oh well if your doing that, then i will in no way contribute till you actually post something on this post.

who makes a thread as a place holder?

Link to comment
Share on other sites

Phase - Cloak for 3/6/9 and if move thou a guy they takes 200/300/400 Armor Ignoring Damage and you gain 5/10/15hp health if target dies due to the effect

View of Destiny - everything in the range cowers in horror 5/10/15/20

Die another day - prevents all damage to team for X time 5/10/15

Reaper - Summon a Ghostly Grim Reaper that's goes/follows if there nothing is range around Laying waste to everything with a large scythe (damage 400/800/1200) (lasts for 5/10/15)

 

Bats on your Face - Summon 2/4/6 Bats  that home in on targets dealing 200/300/400 each.

Soul in a Jar - Range 5/10/15 all enmry souls are metafested in to auras on the target which when kill the soul goes to the killer for 5/10/15 enegry

 

Impending Doom - for 10/15/20/25 secs you become unkillable and all melee attacks deal 500/700/900/1100 damage a hit at the end you die, needing to be Revives

 

Destroyer of worlds - for 5/10/15/20 timer, your weapon Eats the souls of enemy kill added 10%/15%/20%/25% damage and stacks till timer ends then all demage boost is lost.

 

 

Will add more soon...

as always numbers are highly up to the DE these are just ideas.

Edited by Tacgnomancer
Link to comment
Share on other sites

so finaly finsihed, would be finished for over 20 mins but at the end i accendently closed my window and had to write everthing over again ~.~

 

 

i only want to touch the classic necromancer a bit, i dont like the idea from raise deads and controll corpses

Edited by Depar
Link to comment
Share on other sites

so finaly finsihed, would be finished for over 20 mins but at the end i accendently closed my window and had to write everthing over again ~.~

 

 

i only want to touch the classic necromancer a bit, i dont like the idea from raise deads and controll corpses

nor i, your master of necromancer a grim reaper as it were lol, you dont need the pilor tricks : when u have ultimate nerco powers

Edited by Tacgnomancer
Link to comment
Share on other sites

nor i, your master of necromancer a grim reaper as it were lol, you dont need the pilor tricks : when u have ultimate nerco powers

i cant take your post seriously about the abilities o.o

i mean soul in a jar . . wut? thats would be a passive

ipeding doom, and we thought iron skin was op

view of destiny is chaos without the attacking each other part

grim reaper? comon we need to have some border

destroyer of world? yea lawl

 

work a bit on the balance

look at the other frames and there abilities and create then you own

http://warframe.wikia.com/wiki/Warframes

 

 

 

oh well if your doing that, then i will in no way contribute till you actually post something on this post.

who makes a thread as a place holder?

i do

Edited by Depar
Link to comment
Share on other sites

first necromancer isnt direct about the soul, its more about black magic and summon the death

 

second, its not necromancer its necro is death/death body nothing more

Edited by Depar
Link to comment
Share on other sites

1 - 25 Energy Shadow Strike (demage, no support -usless end game)


2 - 75 Energy Death's Grip    (could be useful but likely short timer/Range)


3 - 10 Energy retreating Dark (useless as anything)


4 - 100 Energy Impale             (damage, no support - useless end game


 


pretty sure its not called Energy Frame ether


i'am out of the topic have fun hope none of your ideas get picked.


Link to comment
Share on other sites

 

1 - 25 Energy Shadow Strike (demage, no support -usless end game)

2 - 75 Energy Death's Grip    (could be useful but likely short timer/Range)

3 - 10 Energy retreating Dark (useless as anything)

4 - 100 Energy Impale             (damage, no support - useless end game

 

pretty sure its not called Energy Frame ether

i'am out of the topic have fun hope none of your ideas get picked.

 

thx you for you feedback, have a nice day

Link to comment
Share on other sites

1- Death

2-Death

3-More death

4-probably death

 

Suitable weapon Hate And despair.

  Nemesis : The Stalker

wat wat

frame dead or bring dead?

 

i want to make the frame a bit harder to play, you need to time after impale to bring the most dmg out, also he has an escape and an aoe debuff

 

its not just press button win,and because of the short range of the abilities your positioning gonna be important

 

also if you gonna pull your combos outa your sleeve the enemys are not dead on a instant(ok some of them with combo1)

but the more devasting combo is 2 with the bleed dot, and until that kills your enemys you gonna have to alife dat shizz

Link to comment
Share on other sites

3 - 10 Energy retreating Dark

 

Necro can move trough enemys and is immune to knockdown and stagger for 1/1/2/4 sec, still takes normal dmg

 

Stats:

 

Shield: 150 Base(450 lvl30)

Health: 75 Base(225 lvl 30)

Armore: 10

Speed: 1.2

Energy: 100 (150 lvl30)

 

polarities:

2xBar

aura:

1xV

I'd say, increase the length and the energy cost of the 3rd ability.

Give him a weaker shield and increase his base energy.

Also, change 1 bar into 1 V.

Link to comment
Share on other sites

I'd say, increase the length and the energy cost of the 3rd ability.

Give him a weaker shield and increase his base energy.

Also, change 1 bar into 1 V.

hm interesting, but i see the third more as a quick escape for low energy you always have, the panicbutton

 

polarities are picked more rnd, so there is no problem in switching 1 into V

 

if i decrease his shields to 300 from 450 i would consider him as squishier then loki and that without 15 sec invisbility

 

do you think a large energy pool is this important?

 

i mean he is quite a combocaster

Edited by Depar
Link to comment
Share on other sites

I see Necro as a caster frame, so a large energy pool is necessary in my opinion.

I can also see him having an ability that restores a bit of his health, to make up for that squishiness.

hm

 

but if you think about it mag/volt are also "caster" but both have n normal energy pool of 150 max

 

and maybe im just spoiled from flow

 

if i would decrease the cost of the second to 50 it would be more legite?

Link to comment
Share on other sites

The 2nd ability seems more like a 3rd ability, and the 3rd one seems more like a second ability.

Lift ''retreating dark'' to 50 energy and it'd be fine I guess.

 

Mag isn't that heavily ability dependent, neither is Volt in my opinion.

If you compare them to Warframes like Ember, Nova etc.

Link to comment
Share on other sites

well, i rather spam mag pull then volts shock or embers candleball

 

and beside the way i put them, i thought, ok i "try to play" this frame now and my shortcuts are: 1 is on mousewheel up 2 mouswhell down 3 press mouswheel and ult is still on 4

 

my mistake also was to "put mods in" that frame so in my head already 30 with finished build no energy problem etc

good that i asked you for you opinion :D

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...