Depar Posted August 15, 2013 Share Posted August 15, 2013 (edited) /info using TCV for technocytevirus 1 - 25 Energy Shadow Strike Necro sends a wave of tcv who erodes the enemy, dealing 100/100/175/250 dmg in range of 6/6/9/12 2 - 50 Energy Death's Grip Necro "summons" a cloud of tcv upon enemys, slows and "blind" them, they attack it rnd direction, range of 6/6/9/12 for 4/4/6/8 sec 3 - 10 Energy retreating Dark Necro can move trough enemys and is immune to knockdown and stagger for 1/1/2/4 sec, still takes normal dmg 4 - 100 Energy Impale necro smashes his fist into the earth and impales all enemys in the range of 6/6/9/12 and does 300 armoreignore dmg, airborne them for 2~3sec and let them bleed for 200(300) dot over 5(6) sec 40(50)per tick Cococococoombo: 1. while the bleed debuff is aktive(5[6]sec after impale) you can use your 1 to trigger a corpsexplosion who consume the bleed dmg and perform a stronger shadowstrike for 150/150/225/300 armoreignoring dmg 2. while the bleed debuff is aktive(5[6]sec after impale) you can use your 2 to reset the bleed dmg and stronger him for 300(480) dot over 5(6) sec 60(80)per tick also applies the "cloud" Stats: Shield: 150 Base(450 lvl30) Health: 75 Base(225 lvl 30) Armore: 10 Speed: 1.2 Energy: 100 (150 lvl30) polarities: 1xBar 1xV aura: 1xV Edited August 17, 2013 by Depar Link to comment Share on other sites More sharing options...
Chris9428 Posted August 15, 2013 Share Posted August 15, 2013 I can't think of any good abilities right now, but as for the stats: Low basic shields Low basic health Fast sprint speed / medium sprint speed High energy pool Definitely no room-clearing abilities. Link to comment Share on other sites More sharing options...
alchemistjkt Posted August 15, 2013 Share Posted August 15, 2013 lets go im thinking of my way to put him in, will post as soon im rdy or stole your ideas and convert them to depar approved oh well if your doing that, then i will in no way contribute till you actually post something on this post. who makes a thread as a place holder? Link to comment Share on other sites More sharing options...
crow-k Posted August 15, 2013 Share Posted August 15, 2013 Corpse Explosion. Ever necro needs that. O and iron golem... maybe bone spirit too. Might be hard to find good ethereal items to use to make the golems though. Link to comment Share on other sites More sharing options...
Slurmageddon Posted August 15, 2013 Share Posted August 15, 2013 I'm hoping he'll be more utility than damage, we need more in-battle support frames. Link to comment Share on other sites More sharing options...
Tacgnomancer Posted August 15, 2013 Share Posted August 15, 2013 (edited) Phase - Cloak for 3/6/9 and if move thou a guy they takes 200/300/400 Armor Ignoring Damage and you gain 5/10/15hp health if target dies due to the effect View of Destiny - everything in the range cowers in horror 5/10/15/20 Die another day - prevents all damage to team for X time 5/10/15 Reaper - Summon a Ghostly Grim Reaper that's goes/follows if there nothing is range around Laying waste to everything with a large scythe (damage 400/800/1200) (lasts for 5/10/15) Bats on your Face - Summon 2/4/6 Bats that home in on targets dealing 200/300/400 each. Soul in a Jar - Range 5/10/15 all enmry souls are metafested in to auras on the target which when kill the soul goes to the killer for 5/10/15 enegry Impending Doom - for 10/15/20/25 secs you become unkillable and all melee attacks deal 500/700/900/1100 damage a hit at the end you die, needing to be Revives Destroyer of worlds - for 5/10/15/20 timer, your weapon Eats the souls of enemy kill added 10%/15%/20%/25% damage and stacks till timer ends then all demage boost is lost. Will add more soon... as always numbers are highly up to the DE these are just ideas. Edited August 15, 2013 by Tacgnomancer Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) so finaly finsihed, would be finished for over 20 mins but at the end i accendently closed my window and had to write everthing over again ~.~ i only want to touch the classic necromancer a bit, i dont like the idea from raise deads and controll corpses Edited August 15, 2013 by Depar Link to comment Share on other sites More sharing options...
Tacgnomancer Posted August 15, 2013 Share Posted August 15, 2013 (edited) so finaly finsihed, would be finished for over 20 mins but at the end i accendently closed my window and had to write everthing over again ~.~ i only want to touch the classic necromancer a bit, i dont like the idea from raise deads and controll corpses nor i, your master of necromancer a grim reaper as it were lol, you dont need the pilor tricks : when u have ultimate nerco powers Edited August 15, 2013 by Tacgnomancer Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) nor i, your master of necromancer a grim reaper as it were lol, you dont need the pilor tricks : when u have ultimate nerco powers i cant take your post seriously about the abilities o.o i mean soul in a jar . . wut? thats would be a passive ipeding doom, and we thought iron skin was op view of destiny is chaos without the attacking each other part grim reaper? comon we need to have some border destroyer of world? yea lawl work a bit on the balance look at the other frames and there abilities and create then you own http://warframe.wikia.com/wiki/Warframes oh well if your doing that, then i will in no way contribute till you actually post something on this post. who makes a thread as a place holder? i do Edited August 15, 2013 by Depar Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) first necromancer isnt direct about the soul, its more about black magic and summon the death second, its not necromancer its necro is death/death body nothing more Edited August 15, 2013 by Depar Link to comment Share on other sites More sharing options...
Tacgnomancer Posted August 15, 2013 Share Posted August 15, 2013 1 - 25 Energy Shadow Strike (demage, no support -usless end game) 2 - 75 Energy Death's Grip (could be useful but likely short timer/Range) 3 - 10 Energy retreating Dark (useless as anything) 4 - 100 Energy Impale (damage, no support - useless end game pretty sure its not called Energy Frame ether i'am out of the topic have fun hope none of your ideas get picked. Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 1 - 25 Energy Shadow Strike (demage, no support -usless end game) 2 - 75 Energy Death's Grip (could be useful but likely short timer/Range) 3 - 10 Energy retreating Dark (useless as anything) 4 - 100 Energy Impale (damage, no support - useless end game pretty sure its not called Energy Frame ether i'am out of the topic have fun hope none of your ideas get picked. thx you for you feedback, have a nice day Link to comment Share on other sites More sharing options...
Spamzillasaurus Posted August 15, 2013 Share Posted August 15, 2013 1- Death 2-Death 3-More death 4-probably death Suitable weapon Hate And despair. Nemesis : The Stalker wat wat Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 1- Death 2-Death 3-More death 4-probably death Suitable weapon Hate And despair. Nemesis : The Stalker wat wat frame dead or bring dead? i want to make the frame a bit harder to play, you need to time after impale to bring the most dmg out, also he has an escape and an aoe debuff its not just press button win,and because of the short range of the abilities your positioning gonna be important also if you gonna pull your combos outa your sleeve the enemys are not dead on a instant(ok some of them with combo1) but the more devasting combo is 2 with the bleed dot, and until that kills your enemys you gonna have to alife dat shizz Link to comment Share on other sites More sharing options...
Chris9428 Posted August 15, 2013 Share Posted August 15, 2013 3 - 10 Energy retreating Dark Necro can move trough enemys and is immune to knockdown and stagger for 1/1/2/4 sec, still takes normal dmg Stats: Shield: 150 Base(450 lvl30) Health: 75 Base(225 lvl 30) Armore: 10 Speed: 1.2 Energy: 100 (150 lvl30) polarities: 2xBar aura: 1xV I'd say, increase the length and the energy cost of the 3rd ability. Give him a weaker shield and increase his base energy. Also, change 1 bar into 1 V. Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 (edited) I'd say, increase the length and the energy cost of the 3rd ability. Give him a weaker shield and increase his base energy. Also, change 1 bar into 1 V. hm interesting, but i see the third more as a quick escape for low energy you always have, the panicbutton polarities are picked more rnd, so there is no problem in switching 1 into V if i decrease his shields to 300 from 450 i would consider him as squishier then loki and that without 15 sec invisbility do you think a large energy pool is this important? i mean he is quite a combocaster Edited August 15, 2013 by Depar Link to comment Share on other sites More sharing options...
Chris9428 Posted August 15, 2013 Share Posted August 15, 2013 I see Necro as a caster frame, so a large energy pool is necessary in my opinion. I can also see him having an ability that restores a bit of his health, to make up for that squishiness. Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 I see Necro as a caster frame, so a large energy pool is necessary in my opinion. I can also see him having an ability that restores a bit of his health, to make up for that squishiness. hm but if you think about it mag/volt are also "caster" but both have n normal energy pool of 150 max and maybe im just spoiled from flow if i would decrease the cost of the second to 50 it would be more legite? Link to comment Share on other sites More sharing options...
Chris9428 Posted August 15, 2013 Share Posted August 15, 2013 The 2nd ability seems more like a 3rd ability, and the 3rd one seems more like a second ability. Lift ''retreating dark'' to 50 energy and it'd be fine I guess. Mag isn't that heavily ability dependent, neither is Volt in my opinion. If you compare them to Warframes like Ember, Nova etc. Link to comment Share on other sites More sharing options...
Depar Posted August 15, 2013 Author Share Posted August 15, 2013 well, i rather spam mag pull then volts shock or embers candleball and beside the way i put them, i thought, ok i "try to play" this frame now and my shortcuts are: 1 is on mousewheel up 2 mouswhell down 3 press mouswheel and ult is still on 4 my mistake also was to "put mods in" that frame so in my head already 30 with finished build no energy problem etc good that i asked you for you opinion :D Link to comment Share on other sites More sharing options...
Depar Posted August 16, 2013 Author Share Posted August 16, 2013 /edit tweaks Link to comment Share on other sites More sharing options...
Kalenath Posted August 16, 2013 Share Posted August 16, 2013 1) Summon Amazon 2) Summon Assassin 3) Summon Druid 4) Summon DIABLO! Link to comment Share on other sites More sharing options...
Depar Posted August 16, 2013 Author Share Posted August 16, 2013 1) Summon Amazon 2) Summon Assassin 3) Summon Druid 4) Summon DIABLO! Link to comment Share on other sites More sharing options...
Depar Posted August 17, 2013 Author Share Posted August 17, 2013 /tweaks in the abilities Link to comment Share on other sites More sharing options...
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