den2k Posted May 22, 2018 Share Posted May 22, 2018 Since the last update I noticed that defense missions became much slower and richer of enemies, I guess it has something to do with the increase in spawn points. The problem is that now 5 waves a simple Defense mission with a reasonably good group take from 7 to 8 minutes as opposed to the 3:30 - 5 minutes it was before. So far the only unaffected mission I found is Akkad, which creates some frictions when credit farming since most groups do a full rotation there and are quite scorned when someone leaves at wave 5 like we used to do on Seimeni. The most affected missions are the ones with far spawn points and a lot of obstacles in the way, like the aforementioned Seimeni (Ceres) and Lith (Earth). This couts down a lot on the available endless missions since Survival are now the fastest but don't have an individual extraction and Interceptions are slower than Survival in optimal conditions and hellish when there's a noob in the party or the party isn't complete. Link to comment Share on other sites More sharing options...
Gandergear Posted May 22, 2018 Share Posted May 22, 2018 its because the game mode should have been based on a timer with very agressive spawns but instead its based on kills and broken AI that rewards nuke playstyles Link to comment Share on other sites More sharing options...
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