Quasarium Posted May 29, 2018 Share Posted May 29, 2018 Dojo has getting some love lately, but still not enough in my opinion. It has been very long from the switch to barracks system in dojo, so I'm wondering why we should keep our old halls, which are considered as essential components and requirements for the others. I would like to have this possibility, i.e. to cancel them as any other node if it match the requirements to be canceled. What do you think about it? Link to comment Share on other sites More sharing options...
NullSaint Posted May 29, 2018 Share Posted May 29, 2018 Once you have built the next hall, you can destroy the old one, right? Link to comment Share on other sites More sharing options...
Xarteros Posted May 29, 2018 Share Posted May 29, 2018 34 minutes ago, NullSaint said: Once you have built the next hall, you can destroy the old one, right? Only the starter hall. All the rest of the halls are mandatory for preceding halls. More on the main topic, I feel that they simply shouldn't be prerequisites for each other. Each fancier/larger hall should simply cost more resources to build, allowing players to pick and choose what halls they'd like, and not need to put them in such a specific order. That said, it's not really that hard to work around, and you can make some lovely dojos out of the current system, like my new one below Spoiler What DE really need to work on is removing the Parent/Child system of tile placement. It makes it impossible to create small adjustments, especially since we lack a rotate/swap room feature Link to comment Share on other sites More sharing options...
NullSaint Posted May 29, 2018 Share Posted May 29, 2018 (edited) I'm pretty sure that you said this, but I am having a hard time believing it, so I'm asking for clarification: You are saying that in order to build the Grand hall, I have to have 3 other halls in existence? Because that will be seriously inconvenient, what with my clan consisting of just me. I really don't need that much space, and that's a lot of dusting and mopping for one Warlord. ETA: Ok, so that is what you're saying. That's irritating. I agree with you 100%. This is going to screw up my planning a bit. Edited May 29, 2018 by NullSaint Link to comment Share on other sites More sharing options...
Quasarium Posted August 9, 2018 Author Share Posted August 9, 2018 On 2018-05-29 at 6:44 PM, NullSaint said: Once you have built the next hall, you can destroy the old one, right? mh nope sadly Link to comment Share on other sites More sharing options...
Quasarium Posted August 9, 2018 Author Share Posted August 9, 2018 On 2018-05-29 at 7:23 PM, Xarteros said: More on the main topic, I feel that they simply shouldn't be prerequisites for each other. Each fancier/larger hall should simply cost more resources to build, allowing players to pick and choose what halls they'd like, and not need to put them in such a specific order. What DE really need to work on is removing the Parent/Child system of tile placement. It makes it impossible to create small adjustments, especially since we lack a rotate/swap room feature YEAH, exactly, totally agree with both statements Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now